Death -> Spawn
#1

Fixed, thanks to dice7.
Reply
#2

gPlayerLogged[playerid] obviously isn't 1
Also by that way of execution OnPlayerSpawn will be called twice, first time before the debug print and the second time after the player requests spawn. You could use SpawnPlayer(playerid) though
Reply
#3

SpawnPlayer(playerid); <- Works
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)