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Death -> Spawn - Printable Version

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Death -> Spawn - Typhome - 27.02.2011

Fixed, thanks to dice7.


Re: Death -> Spawn - dice7 - 27.02.2011

gPlayerLogged[playerid] obviously isn't 1
Also by that way of execution OnPlayerSpawn will be called twice, first time before the debug print and the second time after the player requests spawn. You could use SpawnPlayer(playerid) though


Re: Death -> Spawn - Typhome - 27.02.2011

SpawnPlayer(playerid); <- Works