07.02.2011, 00:16
Well i have a problem when i try to add more than one dialog it gives me alot of errors only happens with this dialog style DIALOG_STYLE_LIST any ideas?
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response == 0)
{
SendClientMessage(playerid, COLOR_DIS_RED, "You Have Been Kicked For not Accepting the rules!");
Kick(playerid);
new stringsys [256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(stringsys, sizeof(stringsys), "[Rules]%s Has been kicked for not accepting the rules.", pName);
SendClientMessageToAll(COLOR_DIS_RED, stringsys);
}
if(response == 1)
SendClientMessage(playerid, COLOR_DIS_RED, "{00FF40}[ACCEPTED]{F2C80C}Thanks for accepting the rules!{A1C2FF}Welcome to the server!");
new Float:pX, Float:pY, Float:pZ;
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
}
if(dialogid == 1)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid,0xFF0000AA, "You don't have enough money!You Need 50,000!");
GivePlayerMoney(playerid, -50000);
GivePlayerWeapon(playerid,31,500);
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -50000);
GivePlayerWeapon(playerid,30,500);
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 30000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -30000);
GivePlayerWeapon(playerid,29,500);
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -25000);
GivePlayerWeapon(playerid,32,500);
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -25000);
GivePlayerWeapon(playerid,28,500);
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) < 35000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -35000);
GivePlayerWeapon(playerid,24,500);
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid,23,100);
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid,22,600);
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) < 60000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -60000);
GivePlayerWeapon(playerid,26,100);
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) < 60000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -60000);
GivePlayerWeapon(playerid,27,100);
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid,16,30);
}
if(listitem == 11)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid,18,30);
}
if(listitem == 12)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,34,100);
GivePlayerMoney(playerid,-10000);
}
if(listitem == 13)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -5000);
SetPlayerArmour(playerid, 100);
}
if(listitem == 14)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -5000);
SetPlayerHealth(playerid, 100);
}
if(listitem == 15)
{
if(GetPlayerMoney(playerid) < 500000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,35,5);
GivePlayerMoney(playerid,-500000);
}
}
if(dialogid == 3)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid,0xFF0000AA, "You don't have enough money!You Need 50,000!");
GivePlayerMoney(playerid, -50);
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -5000);
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -3000);
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -25000);
}
}
else if(blah)
{
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response == 0)
{
case:1
{
case:0
{
SendClientMessage(playerid, COLOR_DIS_RED, "You Have Been Kicked For not Accepting the rules!");
Kick(playerid);
new stringsys [256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(stringsys, sizeof(stringsys), "[Rules]%s Has been kicked for not accepting the rules.", pName);
SendClientMessageToAll(COLOR_DIS_RED, stringsys);
}
case: 1
{
SendClientMessage(playerid, COLOR_DIS_RED, "{00FF40}[ACCEPTED]{F2C80C}Thanks for accepting the rules!{A1C2FF}Welcome to the server!");
new Float:pX, Float:pY, Float:pZ;
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
|
can you guys help me set it up
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response == 0)
{
SendClientMessage(playerid, COLOR_DIS_RED, "You Have Been Kicked For not Accepting the rules!");
Kick(playerid);
new stringsys [256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(stringsys, sizeof(stringsys), "[Rules]%s Has been kicked for not accepting the rules.", pName);
SendClientMessageToAll(COLOR_DIS_RED, stringsys);
}
if(response == 1)
SendClientMessage(playerid, COLOR_DIS_RED, "{00FF40}[ACCEPTED]{F2C80C}Thanks for accepting the rules!{A1C2FF}Welcome to the server!");
new Float:pX, Float:pY, Float:pZ;
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
}
if(dialogid == 1)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid,0xFF0000AA, "You don't have enough money!You Need 50,000!");
GivePlayerMoney(playerid, -50000);
GivePlayerWeapon(playerid,31,500);
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -50000);
GivePlayerWeapon(playerid,30,500);
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 30000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -30000);
GivePlayerWeapon(playerid,29,500);
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -25000);
GivePlayerWeapon(playerid,32,500);
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -25000);
GivePlayerWeapon(playerid,28,500);
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) < 35000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -35000);
GivePlayerWeapon(playerid,24,500);
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid,23,100);
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid,22,600);
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) < 60000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -60000);
GivePlayerWeapon(playerid,26,100);
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) < 60000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -60000);
GivePlayerWeapon(playerid,27,100);
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid,16,30);
}
if(listitem == 11)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid,18,30);
}
if(listitem == 12)
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,34,100);
GivePlayerMoney(playerid,-10000);
}
if(listitem == 13)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -5000);
SetPlayerArmour(playerid, 100);
}
if(listitem == 14)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -5000);
SetPlayerHealth(playerid, 100);
}
if(listitem == 15)
{
if(GetPlayerMoney(playerid) < 500000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerWeapon(playerid,35,5);
GivePlayerMoney(playerid,-500000);
}
}
if(dialogid == 3)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid,0xFF0000AA, "You don't have enough money!You Need 50,000!");
GivePlayerMoney(playerid, -50);
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -5000);
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -3000);
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid,0xFF0000AA, "ERROR: You don't have enough money to buy this weapon!");
GivePlayerMoney(playerid, -25000);
}
|
if(dialogid == 1)