Sorry, but I still have a problem
(the same).
Here's the script:
Code:
dcmd_cmds(playerid,params[])
{
#pragma unused params
ShowPlayerDialog(playerid, MENU+1, DIALOG_STYLE_LIST,"{0000FF}List of commands","{FFFF00}/rules\t\t\t {FFFFFF}Show server rules\
\n{FFFF00}/menu\t\t\t {FFFFFF}Show map list menu\
\n{FFFF00}/deleteobjects\t\t {FFFFFF}Delete all loaded objects\
\n{FFFF00}/info\t\t\t {FFFFFF}Show information about the server\
\n{FFFF00}/home\t\t\t {FFFFFF}Teleport back to spawnpoint\
\n{FFFF00}/vehicle\t\t {FFFFFF}Spawn a vehicle\
\n{FFFF00}/website\t\t {FFFFFF}Show server website\
\n{FFFF00}/sounds\t\t {FFFFFF}Show list of sounds\
\n{FFFF00}/ho\t\t\t {FFFFFF}Holding object list\
\n{FF0000}Part 2","Select","Cancel");
return 1;
}
Errors:
...\Gamemode.pwn(31
: error 075: input line too long (after substitutions)
...\Gamemode.pwn(319) : error 037: invalid string (possibly non-terminated string)
...\gamemodes\Gamemode.pwn(319) : error 017: undefined symbol "FFFF00"
...\gamemodes\Gamemode.pwn(319) : error 029: invalid expression, assumed zero
...\gamemodes\Gamemode.pwn(319) : fatal error 107: too many error messages on one line
It's the same problem like making a long dialog in one line.
Help?