new LongDialog [ 1024 ];
SetUpMyText();
ShowPlayerDialog(playerid, 555555, DIALOG_STYLE_MSGBOX,"Dialog Title",LongDialog, "button 1", "button 2");
SetUpMyText()
{
LongDialog = "Bla bla bal\n";
strcat(LongDialog, "Bla bla bal\n");
strcat(LongDialog, "Bla bla bal\n");
strcat(LongDialog, "Bla bla bal\n");
strcat(LongDialog, "Bla bla bal\n");
return 1;
)
ShowPlayerDialog( playerid, Dialog:ID, DIALOG_STYLE_LIST, "Title", "Long text, too long for the compiler \
to process.", "Submit", "Cancel" );

(the same).dcmd_cmds(playerid,params[])
{
#pragma unused params
ShowPlayerDialog(playerid, MENU+1, DIALOG_STYLE_LIST,"{0000FF}List of commands","{FFFF00}/rules\t\t\t {FFFFFF}Show server rules\
\n{FFFF00}/menu\t\t\t {FFFFFF}Show map list menu\
\n{FFFF00}/deleteobjects\t\t {FFFFFF}Delete all loaded objects\
\n{FFFF00}/info\t\t\t {FFFFFF}Show information about the server\
\n{FFFF00}/home\t\t\t {FFFFFF}Teleport back to spawnpoint\
\n{FFFF00}/vehicle\t\t {FFFFFF}Spawn a vehicle\
\n{FFFF00}/website\t\t {FFFFFF}Show server website\
\n{FFFF00}/sounds\t\t {FFFFFF}Show list of sounds\
\n{FFFF00}/ho\t\t\t {FFFFFF}Holding object list\
\n{FF0000}Part 2","Select","Cancel");
return 1;
}
: error 075: input line too long (after substitutions)
|
Sorry, but I still have a problem
(the same).Here's the script: Code:
dcmd_cmds(playerid,params[])
{
#pragma unused params
ShowPlayerDialog(playerid, MENU+1, DIALOG_STYLE_LIST,"{0000FF}List of commands","{FFFF00}/rules\t\t\t {FFFFFF}Show server rules\
\n{FFFF00}/menu\t\t\t {FFFFFF}Show map list menu\
\n{FFFF00}/deleteobjects\t\t {FFFFFF}Delete all loaded objects\
\n{FFFF00}/info\t\t\t {FFFFFF}Show information about the server\
\n{FFFF00}/home\t\t\t {FFFFFF}Teleport back to spawnpoint\
\n{FFFF00}/vehicle\t\t {FFFFFF}Spawn a vehicle\
\n{FFFF00}/website\t\t {FFFFFF}Show server website\
\n{FFFF00}/sounds\t\t {FFFFFF}Show list of sounds\
\n{FFFF00}/ho\t\t\t {FFFFFF}Holding object list\
\n{FF0000}Part 2","Select","Cancel");
return 1;
}
...\Gamemode.pwn(31 : error 075: input line too long (after substitutions)...\Gamemode.pwn(319) : error 037: invalid string (possibly non-terminated string) ...\gamemodes\Gamemode.pwn(319) : error 017: undefined symbol "FFFF00" ...\gamemodes\Gamemode.pwn(319) : error 029: invalid expression, assumed zero ...\gamemodes\Gamemode.pwn(319) : fatal error 107: too many error messages on one line It's the same problem like making a long dialog in one line. Help? ![]() |
: warning 215: expression has no effect
: error 001: expected token: ";", but found "-end of file-"
new AnimationsDialog [1024];
dcmd_animlist(playerid,params[])
{
#pragma unused params
ShowPlayerDialog(playerid, MENU+2, DIALOG_STYLE_MSGBOX,"{0000FF}List of animations",AnimationsDialog, "Close", "");
return 1;
}
dcmd(animlist,8,cmdtext);
DialogText();
DialogText()
{
AnimationsDialog = "/serve - /lay - /rollfall - /bomb - /basket\n";
strcat(AnimationsDialog, "/camera - /feelbad - /waterjump - /eat\n");
strcat(AnimationsDialog, "/vomit - /flowers - /monkey - /knife\n");
strcat(AnimationsDialog, "/wave - /kiss - /spraycan - /chant - /shout\n");
strcat(AnimationsDialog, "/sword - /skate - /wuzi - /dealstance\n");
strcat(AnimationsDialog, "/drink - /dance - /slap - /sex - /smoke\n");
strcat(AnimationsDialog, "/sad - /security - /lookout - /yeah - /talk\n");
strcat(AnimationsDialog, "/facepalm - /sup - /no - /yes - /bye - /kick\n");
strcat(AnimationsDialog, "/fall - /lifejump - /fu - /omg - /handsup\n");
strcat(AnimationsDialog, "/taxi - /walk - /die - /drunk - /woman");
return 1;
)