15.01.2011, 14:37
Hi. I have a question. What code i need to write on pawno to get the message on the chat of SA-MP when player death "Player is death"?
SendDeathMessage(killerid, playerid, reason);
public OnPlayerDeath(playerid, killerid, reason) { new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME]; GetPlayerName(killerid, killerName, sizeof(killerName)); GetPlayerName(playerid, playerName, sizeof(playerName)); if (killerid != INVALID_PLAYER_ID) { switch (reason) { case 0: { reasonMsg = "Unarmed"; } case 1: { reasonMsg = "Brass Knuckles"; } case 2: { reasonMsg = "Golf Club"; } case 3: { reasonMsg = "Night Stick"; } case 4: { reasonMsg = "Knife"; } case 5: { reasonMsg = "Baseball Bat"; } case 6: { reasonMsg = "Shovel"; } case 7: { reasonMsg = "Pool Cue"; } case 8: { reasonMsg = "Katana"; } case 9: { reasonMsg = "Chainsaw"; } case 10: { reasonMsg = "Dildo"; } case 11: { reasonMsg = "Dildo"; } case 12: { reasonMsg = "Vibrator"; } case 13: { reasonMsg = "Vibrator"; } case 14: { reasonMsg = "Flowers"; } case 15: { reasonMsg = "Cane"; } case 22: { reasonMsg = "Pistol"; } case 23: { reasonMsg = "Silenced Pistol"; } case 24: { reasonMsg = "Desert Eagle"; } case 25: { reasonMsg = "Shotgun"; } case 26: { reasonMsg = "Sawn-off Shotgun"; } case 27: { reasonMsg = "Combat Shotgun"; } case 28: { reasonMsg = "MAC-10"; } case 29: { reasonMsg = "MP5"; } case 30: { reasonMsg = "AK-47"; } case 31: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 447: { reasonMsg = "Sea Sparrow Machine Gun"; } default: { reasonMsg = "M4"; } } } else { reasonMsg = "M4"; } } case 32: { reasonMsg = "TEC-9"; } case 33: { reasonMsg = "Rifle"; } case 34: { reasonMsg = "Sniper Rifle"; } case 37: { reasonMsg = "Fire"; } case 38: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Machine Gun"; } default: { reasonMsg = "Minigun"; } } } else { reasonMsg = "Minigun"; } } case 41: { reasonMsg = "Spraycan"; } case 42: { reasonMsg = "Fire Extinguisher"; } case 49: { reasonMsg = "Vehicle Collision"; } case 50: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; } default: { reasonMsg = "Vehicle Collision"; } } } else { reasonMsg = "Vehicle Collision"; } } case 51: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Rockets"; } case 432: { reasonMsg = "Rhino Turret"; } case 520: { reasonMsg = "Hydra Rockets"; } default: { reasonMsg = "Explosion"; } } } else { reasonMsg = "Explosion"; } } default: { reasonMsg = "Unknown"; } } format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg); } else { switch (reason) { case 53: { format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName); } case 54: { format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName); } default: { format(msg, sizeof(msg), "04*** %s died.", playerName); } } } SendClientMessageToAll(0xDEEE20FF, msg); return 1; }