OnPlayerDeath Message - Printable Version
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+---- Thread: OnPlayerDeath Message (
/showthread.php?tid=211550)
OnPlayerDeath Message -
Macros50 - 15.01.2011
Hi. I have a question. What code i need to write on pawno to get the message on the chat of SA-MP when player death "Player is death"?
Re: OnPlayerDeath Message -
XoX - 15.01.2011
Код:
SendDeathMessage(killerid, playerid, reason);
Re: OnPlayerDeath Message -
Macros50 - 15.01.2011
XoX i have this key on pawno
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
GivePlayerMoney(playerid,5000);
SetPlayerScore(playerid,GetPlayerScore(playerid)+1 );
return 1;
}
The string you have telled me are writed, but on chat of sa-mp the text "'Player' is dead" don't are when player death... help plz
Re: OnPlayerDeath Message -
[M.A]Angel[M.A] - 15.01.2011
You mean :
OnPlayerDeath
send in pc messege says: [death]%s died 255 example?
Re: OnPlayerDeath Message -
Macros50 - 15.01.2011
what? I need only the message on Chat Example a player death, MACROS50 Are Death!
Re: OnPlayerDeath Message -
XoX - 15.01.2011
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new
msg[128],
killerName[MAX_PLAYER_NAME],
reasonMsg[32],
playerName[MAX_PLAYER_NAME];
GetPlayerName(killerid, killerName, sizeof(killerName));
GetPlayerName(playerid, playerName, sizeof(playerName));
if (killerid != INVALID_PLAYER_ID)
{
switch (reason)
{
case 0:
{
reasonMsg = "Unarmed";
}
case 1:
{
reasonMsg = "Brass Knuckles";
}
case 2:
{
reasonMsg = "Golf Club";
}
case 3:
{
reasonMsg = "Night Stick";
}
case 4:
{
reasonMsg = "Knife";
}
case 5:
{
reasonMsg = "Baseball Bat";
}
case 6:
{
reasonMsg = "Shovel";
}
case 7:
{
reasonMsg = "Pool Cue";
}
case 8:
{
reasonMsg = "Katana";
}
case 9:
{
reasonMsg = "Chainsaw";
}
case 10:
{
reasonMsg = "Dildo";
}
case 11:
{
reasonMsg = "Dildo";
}
case 12:
{
reasonMsg = "Vibrator";
}
case 13:
{
reasonMsg = "Vibrator";
}
case 14:
{
reasonMsg = "Flowers";
}
case 15:
{
reasonMsg = "Cane";
}
case 22:
{
reasonMsg = "Pistol";
}
case 23:
{
reasonMsg = "Silenced Pistol";
}
case 24:
{
reasonMsg = "Desert Eagle";
}
case 25:
{
reasonMsg = "Shotgun";
}
case 26:
{
reasonMsg = "Sawn-off Shotgun";
}
case 27:
{
reasonMsg = "Combat Shotgun";
}
case 28:
{
reasonMsg = "MAC-10";
}
case 29:
{
reasonMsg = "MP5";
}
case 30:
{
reasonMsg = "AK-47";
}
case 31:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 447:
{
reasonMsg = "Sea Sparrow Machine Gun";
}
default:
{
reasonMsg = "M4";
}
}
}
else
{
reasonMsg = "M4";
}
}
case 32:
{
reasonMsg = "TEC-9";
}
case 33:
{
reasonMsg = "Rifle";
}
case 34:
{
reasonMsg = "Sniper Rifle";
}
case 37:
{
reasonMsg = "Fire";
}
case 38:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425:
{
reasonMsg = "Hunter Machine Gun";
}
default:
{
reasonMsg = "Minigun";
}
}
}
else
{
reasonMsg = "Minigun";
}
}
case 41:
{
reasonMsg = "Spraycan";
}
case 42:
{
reasonMsg = "Fire Extinguisher";
}
case 49:
{
reasonMsg = "Vehicle Collision";
}
case 50:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563:
{
reasonMsg = "Helicopter Blades";
}
default:
{
reasonMsg = "Vehicle Collision";
}
}
}
else
{
reasonMsg = "Vehicle Collision";
}
}
case 51:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425:
{
reasonMsg = "Hunter Rockets";
}
case 432:
{
reasonMsg = "Rhino Turret";
}
case 520:
{
reasonMsg = "Hydra Rockets";
}
default:
{
reasonMsg = "Explosion";
}
}
}
else
{
reasonMsg = "Explosion";
}
}
default:
{
reasonMsg = "Unknown";
}
}
format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg);
}
else
{
switch (reason)
{
case 53:
{
format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName);
}
case 54:
{
format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName);
}
default:
{
format(msg, sizeof(msg), "04*** %s died.", playerName);
}
}
}
SendClientMessageToAll(0xDEEE20FF, msg);
return 1;
}
Here you go