[FilterScript] [FS] Textdraw Editor 1.0! • Remade from scratch • Lots of new features!
#41

I have a question, where saves the textdraw when i wirite it? O,O
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#42

Quote:
Originally Posted by Shukaz
I have a question, where saves the textdraw when i wirite it? O,O
In the scriptfiles folder.
A .tde file autosaves there after each edition.
If you want to use it in your script, you have to select the export textdraw option, and a new file will be generated in that same folder too.
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#43

Thanks best Of The Best!
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#44

Hi,

Just the smaller player ID can manage projects. Ask him to open one.

whats this?
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#45

Quote:
Originally Posted by MaNiii
Hi,

Just the smaller player ID can manage projects. Ask him to open one.

whats this?
Only ID 0 I think.
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#46

Quote:
Originally Posted by MaNiii
Hi,

Just the smaller player ID can manage projects. Ask him to open one.

whats this?
The Textdraw Editor is intended to be used by a single player, alone, in his server. However, multiplayer support is partially added.
In case more than one player is in the server, the player with the lowest playerID will be able to open, close, and export projects. The rest of the players can just edit them.

That is, for example:
id 0 - ImaPlayer
id 1 - AnotherPlayer
id 2 - OneMorePlayer

Then the player named "ImaPlayer" will be able to open, close and export projects, and the rest can just edit them. Another example:

id 1 - ImaPlayer
id 3 - AnotherPlayer
id 4 - OneMorePlayer

Again, "ImaPlayer" will be able to manage the projects, and the rest just edit them.
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#47

Cool xD
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#48

**********************************
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#49

Very nice and useful!
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#50

The message you have entered is too short. Please lengthen your message to at least 4 characters.
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#51

what are the commands, omg?
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#52

Quote:
Originally Posted by timothyinthehouse
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what are the commands, omg?
Omg? /text
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#53

:O..awsome,you can change the TextDraw mode IG?THIS IS TOTALLY FUCKING AWSOME!
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#54

great job
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#55

Yes, it actually has two options to export the textdraws info, a filterscript and a file.
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#56

It's a pain to change dialogids so this would work with my script. Anyways nice
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#57

Quote:
Originally Posted by hanzen
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It's a pain to change dialogids so this would work with my script. Anyways nice
I have just uploaded a new version with the dialog IDs changed. It now uses the 1574-1605 range. Should make it more compatible with other scripts.
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#58

C:\Documents and Settings\Administrator\Desktop\TextDrawEditor1.0.p wn(3140) : error 021: symbol already defined: "StripNewLine"

C:\Documents and Settings\Administrator\Desktop\TextDrawEditor1.0.p wn(3155) : error 021: symbol already defined: "fcopytextfile"

C:\Documents and Settings\Administrator\Desktop\TextDrawEditor1.0.p wn(320 : error 021: symbol already defined: "HexToInt"

C:\Documents and Settings\Administrator\Desktop\TextDrawEditor1.0.p wn(3243) : warning 203: symbol is never used: "strtok"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase



3 Errors.

im asuming i need some kind of include for my pawno? O_o
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#59

links missing..
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#60

Seems people are having trouble downloading..

Mirror: www.movieserv.net/files/TextDrawEditor1.0.pwn
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