18.01.2013, 21:56
Quote:
Yeah,more skins will be great, there are more skins from cutscenes that are not used.
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http://www.bankfotek.pl/image/1400019.jpeg
Yeah,more skins will be great, there are more skins from cutscenes that are not used.
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forward OnPlayerShootObject(playerid, objectid);
ForcePlayerQuit(playerid);//Forcing players to use the / q
Reconnect(playerid);//Back to the player callback OnPlayerConnect
DefaulKillSystem(bool:toggle);//true to set like in single player, false disable
native SetVehicleNumberPlate(vehicleid, numberplate[], font:Arial,Tahoma);
SPECIAL_ACTION_BREAK_DANCE //To don't need mod.
SPECIAL_ACTION_DANCE_GANGNAM //Also, to don't need to instal mod.
SPECIAL_ACTION_DANCE_MOONWALK //I don't think that exists mods for this, but if will be implemented will be nice.
Please increase the limit of MAX_VEHICLES...
I know 2000 are really much, no wonder. But if you use the vehicles from the gl_common include and you have some other specific vehicles in your server, you can reach the 2000 limit very easy. And I think a lot of server use these vehicles. Yes, I know there are existing so much vehicle streamer but streaming require performance and are also not always good... So there are existing server packages with 800 or 1000 slots. Would it be very tragic to set the limit of vehicles in 3000, or more? |
Though its always cool to see some nice suggestions, but i never really see why we need a special suggestion thread for every new version. Theres the general suggestion thread, and it will mostly be repeated here. Any really new suggestion can now be posted either here, or in the other thread, creating two giant threads that the team would need to check. And its already a pain to get all suggestions of a single thread. So with this it will just be less likely that more suggestions will be considered. |
DisableVehicleMarkers();
SetPlayerFat(playerid, Float:amount);
SetPlayerMuscle(playerid, Float:amount);
TextDrawFadeIn(Text:text);
TextDrawFadeOut(Text:text);
TextDrawMove(Text:text, X, Y);
SetPlayerInfiniteOxygen(playerid);
SetPlayerInfiniteStamina(playerid);
ExplodeVehicle(vehicleid);
public OnVehicleTakeDamage(vehicleid, playerid, collided_vehicleid, collided_playerid, Float:damage, Float:damage_done)
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, boneid)