Show your never released scripts here
#21

Quote:
Originally Posted by Emmet_
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That's a lot of gamemodes! The most I've ever had in one folder is about 10-15.

I have probably close to 1,000 filterscripts combined on my PC. Most of them range from small snippets of code to large systems.
I have 1 gamemode
14 Filterscripts
84 Includes (my own)
4 Includes (not mine)



I am the greediest person ever.Never published any of the include except a few.
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#22

I've got about 7-10 incomplete gamemodes and loads of other filterscripts and includes in which a few of them are incomplete. It's a shame that I could never complete a gamemode I thought about from scratch since I always kept loosing motivation in middle.
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#23

I have 5 roleplay gamemode [ they are just basic btw, 1K line ], they have different: just optimation <Waste 2 Month to create that, but that help me to learn about pawn lol>
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#24






And the forum software I'm working on:
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#25

Quote:
Originally Posted by Lordzy
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I've got about 7-10 incomplete gamemodes and loads of other filterscripts and includes in which a few of them are incomplete. It's a shame that I could never complete a gamemode I thought about from scratch since I always kept loosing motivation in middle.
This is my exact situation. I have more than 25 larger gamemodes laying around and a few smaller ones on this computer. Some more on other hard drives, a few on flash drives. I've been scripting for years but I have never completed more than one script. I've kept every single file. I like to test a lot of my theories and ideas. I also get lost helping others and joining random communities, it's a habit! I've only been serious in a couple communities though, one low level one and another, larger scale one.

I would like to note here, scripting servers is where I began. More recently I've gone into programming, but I still cut off spare time to script my servers. I would've never started programming if I didn't find SA-MP, wouldn't even be interested in it. Now this computer (and my laptop ofc ) are my life! I spend a lot of time learning on here, hell I'm still learning pawn. I am still young but I hope I won't ever lose this passion (ex. Y-Less vs SA-MP "addiction").
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#26

This might be silly, but this comment on reddit changed my perspective on how to take on big tasks. Start small! Have some awesome cool ideas for "uniqueness" of your script? Neat, write your nuke silo system as a single entity. This encourages proper modularisation as well. You won't be writing your scripts by splicing them into enums, defines, etc. but by their purpose. Then just include your standalone modules, create bridges between them (If you are familiar with php, by bridge I mean something like this), and you've got neat little gamemode. Or release them into the wild, post them on github and let community make them better.
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#27

I have made lots of gamemodes! And I have re-written all of those many times!

Here are the finished and fully working ones:

- HC-RP and the million different versions of it. I have written so many different RP gamemodes from scratch I have lost the count.
- Completely dynamic racing mode with full timing system and database for everything including each checkpoint, which means the database contains the timings not only for each track, but for each checkpoint.
- Complete text draw editor with y_td support, meaning I first create the text draw style and after that add the text draws to the style, so if I edit the style all the text draws which belong to that style will be updated automatically. Also the editor saving is made so you can load it with YSI without needing to touch the files or any text draw data.
- Team Deathmatch script with completely dynamic map system. The arena is put onto a grid system like in Age Of Empires and each team has a commander which is able to add mappings, weapon drop points, vehicles, healing spots etc. etc. to the team's base (basically commander builds the base from scratch) and the war begins.
- RP script with completely dynamic map system. The map is put onto a grid system like in Age Of Empires. The server first starts with only roads and no buildings at all, the roads have empty properties alongside and players can purchase the properties and place whatever they want on the property (houses, objects, vehicle shops and other businesses etc.). This is not completely finished, but it is working correctly.

Then the unfinished modes:

- Sumo server. Pretty much a clone of the funny gamemode from MTA. There are hundreds of plates high in the air and the point of the gamemode is for the players to try and stay on as long as they can. The plates first shake and then drop to the ground. For some reason I got bored and never finished this
- Apocalyptic RPG. The world is ruined in a nuclear war which left only chaos behind, the players are supposed to try and survive within the broken world where finding everything, even clean water, is rare. When you add the now-corrupted army and police force, combined with their unlimited weaponry and eagerness to murder, to the scene you are doomed to die.
- Tower Defence. This is pretty much the tower defence browser game, but in SA-MP. The players are supposed to kill the bots which are trying to get through a path in the middle of the arena, easy as that.
- Unique RPG server. Here the world is split into different "scenes" which you can choose and teleport yourself to. One scene is normal life in a city block, when you spawn there you can do the boring RP stuff like buy houses, cars, go to restaurant etc. Another scene is a war where you spawn in the boots of a soldier during a war, you are supposed to do the common stuff done during war time like deliver ammunition to different locations or attack some location with your squad. One scene is "cops and robbers" where you spawn as a police or a robber, as a robber your mission is to rob and as a police your mission is to catch the robbers. So basically you live the life of many characters in the same gamemode, you can name all your characters in all different scenes how you want and when you leave the scene it'll save and you can continue where you were when you teleport back to that scene.

I can't remember more and my scripting folders are so large I am not going through them.

Of course I have made tons of includes/filterscripts to support all my gamemodes and the features of them.
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