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KAR'SCOPSANDROBBERS.PWN
KAR'STWISTEDMETALSAMP.PWN
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jake.pwn - This is a TDM server i am working on, the development is 20% percent with the Admin System/Flag System/Headshot system and the basic needs of the TDM/Capture server need are added here. We are having issues with some of the system implemented here. For a while i am focused on INTRP, and the progress of this gamemode was never done (RIP Grammar). The last progress of the gamemode is back in March 20, 2015. It is run by the saving system MySQL.
trp.pwn - This is an RP server, named Tentation Roleplay. Like jake.pwn, it is also on development. It is 5% complete, It has a working hunger system - a basic Register/Login System, a beautiful map at Pershing Square + LightPost System. Development of the gamemode hasn't been continued, the last time i touched this script is way back on Febuary 2015. This one uses dini, unlike jake.pwn.
(( Don't mind the other GMs which is meant to be private, used by the community i am working on. ))
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udme.inc - I don't remember what the name means. It used a PHP script to communicate with a website's chatbox.
SQLite plugin - Async SQLite plugin with many new features. Never finished it.
AMXrun - Load an AMX into memory and run functions from it. It was a dumb approach and samp-introspect works much better.
malloc - Memory hack all functions and opcodes to remove memory bound checking and use malloc to make real dynamic memory. It was just too much work and a samp update would mean a lot of it needed to be done again.
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A supernatural script based on WoD (World of Darkness) - Over 250 commands in total (purely supernatural), still working on it actually. It's great fun to make some of the spells/disciplines and even races. Also scripted stuff like energy spears, bows, yeah.. It's advanced and fun but hard to balance.
- Native hooking include that I was working on about 8 months ago. It worked by replacing SYSREQ.C opcodes with CALL at runtime. It worked fine, but never had time to finish it.
- Several abandoned, half finished gamemodes.
- About ~30 filterscripts. Just fun experimental things.
- Include that allows you to change a weapon's clip size, so you can have M4's with 100 bullets per clip. Since SA-MP sync is such a wonderful thing, I haven't finished it up.
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PaulDinam you should probably read a bit about Git or SVN!
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well i only got FS's in my pc :3
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I have lods of scripts.Just reinvented the wheel(have my own language system,command processor,INI Processor,php,....).But most of them are 2x sometimes even 3x,5x faster than YSI Components.YSI won't be more efficient than your own code because you will know what you would when you code something yourself whereas YSI is coded for all with different tastes.
The main reason why I don't use ready-made includes is that when I would want to add a new feature I will have to go through the include 100 times to understand how it works.In the same time I might have even made my own equivalent include :v
That's a lot of gamemodes! The most I've ever had in one folder is about 10-15.
I have probably close to 1,000 filterscripts combined on my PC. Most of them range from small snippets of code to large systems.