08.01.2013, 12:18
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native GetVehicleAngularVelocity( vehicleid, &Float: X, &Float: Y, &Float: Z ); // We have set, now we need get.
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native IsVehicleOccupied( vehicleid ); // Should be a native IMHO. Creating two loops; vehicles and players seems insufficient.
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native GetTotalVehiclesAroundPosition( playerid, &count, Float: Radius = 30.0 ); // Very, very useful.
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Detect animation, keypresses, onplayergivedamage and onplayertakedamage with ammo change and you can get to do VERY reliable ammo frozen hack detection.
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Callbacks to handle money of casinos, or disable that games.
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- Allow colours past the 256th character in textdraws.
- TakePlayerScreenshot(playerid) - Save in scriptfiles (Server Sided Function). |
Screenshots? what for again?