Conflicting Textdraws
#1

Hey guys,

this is the first time I am asking for help here and I hope you guys are able to, because this bug is pretty annoying.

I have a few Textdraws in my gamemode and they're usually working well till I make a relog.

Here are a few Screenshots:

http://imgur.com/OlLKRdP

http://imgur.com/p5GqRR6

Also, here a video:

https://www.youtube.com/watch?v=TlH61vXuCzU

Let's talk about the Code:

95 % of my textdraws are located in an extra file called texts.pwn which is included into the main gamemode.
I am destroying all Textdraws on OnGameModeExit & OnPlayerDisconnect.

This is how my code looks like

Код HTML:
//Player ProgressBar

new PlayerBar:Bar0[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID};
new PlayerBar:Bar1[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID};
new PlayerBar:Bar2[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID};
new PlayerBar:Bar3[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID};
new PlayerBar:Bar4[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID};

new PlayerBar:PB[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID};



// Player Textdraws

new PlayerText:Arrow[MAX_PLAYERS][5] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:EXPSkillCount[MAX_PLAYERS][5] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:SkillTD[MAX_PLAYERS][6] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:RoundStatsString[MAX_PLAYERS][11] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:WeedTexts[MAX_PLAYERS][4] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:SpreeT[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:PlayerKill[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:MultiKill[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:SpecText[MAX_PLAYERS][4] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:ExpTexts[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; 
new PlayerText:SBText[MAX_PLAYERS][4] = {PlayerText:INVALID_TEXT_DRAW, ...}; 

new PlayerText:PlayerMainText1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
new PlayerText:PlayerMainText2[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
new PlayerText:PlayerMainText3[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
new PlayerText:PlayerMainText4[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
OnPlayerDisconnect

Код HTML:
    DestroyRegisterTextdraws(playerid);
    DestroyWeedTextDraws(playerid);
    DestroyRoundStatsTextDraws(playerid);
    DestroyPlayerKillTextDraws(playerid);
    DestroyMultiKillTextDraws(playerid);
    DestroySpreeTextDraws(playerid);
    DestroySkillTextDraw(playerid);
    DestroySkillBar(playerid);
    DestroyEXPSkillCount(playerid);
    DestroyArrows(playerid);
    Destroy******TextDraws(playerid);
	DestroyEXPBar(playerid);
	DestroyWatchTexts(playerid);
	DestroyMainText(playerid);
They're destroyed like this (not going to post all except if it's necessary):

(Don't know why I am hiding them before destroying, thought it might help)

Код HTML:
DestroyArrows(playerid)
{

    PlayerTextDrawHide(playerid,Arrow[playerid][0]);
    PlayerTextDrawHide(playerid,Arrow[playerid][1]);
    PlayerTextDrawHide(playerid,Arrow[playerid][2]);
    PlayerTextDrawHide(playerid,Arrow[playerid][3]);
    PlayerTextDrawHide(playerid,Arrow[playerid][4]);

    PlayerTextDrawDestroy(playerid,Arrow[playerid][0]);
    PlayerTextDrawDestroy(playerid,Arrow[playerid][1]);
    PlayerTextDrawDestroy(playerid,Arrow[playerid][2]);
    PlayerTextDrawDestroy(playerid,Arrow[playerid][3]);
    PlayerTextDrawDestroy(playerid,Arrow[playerid][4]);

    Arrow[5][playerid] = PlayerText:INVALID_TEXT_DRAW;

}
Код HTML:
DestroyMainText(playerid)
{
    PlayerTextDrawDestroy(playerid, PlayerMainText1[playerid]);
    PlayerTextDrawDestroy(playerid, PlayerMainText2[playerid]);
    PlayerTextDrawDestroy(playerid, PlayerMainText3[playerid]);
    PlayerTextDrawDestroy(playerid, PlayerMainText4[playerid]);

    PlayerMainText1[playerid] = PlayerText:INVALID_TEXT_DRAW;
    PlayerMainText2[playerid] = PlayerText:INVALID_TEXT_DRAW;
    PlayerMainText3[playerid] = PlayerText:INVALID_TEXT_DRAW;
    PlayerMainText4[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
Код HTML:
DestroyRoundStatsTextDraws(playerid)
{

    PlayerTextDrawHide(playerid, RoundStatsString[playerid][0]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][1]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][2]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][3]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][4]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][5]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][6]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][7]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][8]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][9]);
    PlayerTextDrawHide(playerid, RoundStatsString[playerid][10]); 

    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][0]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][1]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][2]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][3]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][4]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][5]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][6]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][7]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][8]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][9]);
    PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][10]); 

    RoundStatsString[11][playerid] = PlayerText:INVALID_TEXT_DRAW;
}
Hope you guys can help me..
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Messages In This Thread
Conflicting Textdraws - by JustMe.77 - 15.07.2016, 13:09
Re: Conflicting Textdraws - by Logic_ - 15.07.2016, 13:15
Re: Conflicting Textdraws - by JustMe.77 - 15.07.2016, 13:24
Re: Conflicting Textdraws - by JustMe.77 - 16.07.2016, 15:03
Re: Conflicting Textdraws - by s4kuL - 30.07.2016, 00:51
Re: Conflicting Textdraws - by Luicy. - 30.07.2016, 01:22

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