//Player ProgressBar new PlayerBar:Bar0[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID}; new PlayerBar:Bar1[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID}; new PlayerBar:Bar2[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID}; new PlayerBar:Bar3[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID}; new PlayerBar:Bar4[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID}; new PlayerBar:PB[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID}; // Player Textdraws new PlayerText:Arrow[MAX_PLAYERS][5] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:EXPSkillCount[MAX_PLAYERS][5] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:SkillTD[MAX_PLAYERS][6] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:RoundStatsString[MAX_PLAYERS][11] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:WeedTexts[MAX_PLAYERS][4] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:SpreeT[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:PlayerKill[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:MultiKill[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:SpecText[MAX_PLAYERS][4] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:ExpTexts[MAX_PLAYERS][2] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:SBText[MAX_PLAYERS][4] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:PlayerMainText1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:PlayerMainText2[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:PlayerMainText3[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; new PlayerText:PlayerMainText4[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
DestroyRegisterTextdraws(playerid); DestroyWeedTextDraws(playerid); DestroyRoundStatsTextDraws(playerid); DestroyPlayerKillTextDraws(playerid); DestroyMultiKillTextDraws(playerid); DestroySpreeTextDraws(playerid); DestroySkillTextDraw(playerid); DestroySkillBar(playerid); DestroyEXPSkillCount(playerid); DestroyArrows(playerid); Destroy******TextDraws(playerid); DestroyEXPBar(playerid); DestroyWatchTexts(playerid); DestroyMainText(playerid);
DestroyArrows(playerid) { PlayerTextDrawHide(playerid,Arrow[playerid][0]); PlayerTextDrawHide(playerid,Arrow[playerid][1]); PlayerTextDrawHide(playerid,Arrow[playerid][2]); PlayerTextDrawHide(playerid,Arrow[playerid][3]); PlayerTextDrawHide(playerid,Arrow[playerid][4]); PlayerTextDrawDestroy(playerid,Arrow[playerid][0]); PlayerTextDrawDestroy(playerid,Arrow[playerid][1]); PlayerTextDrawDestroy(playerid,Arrow[playerid][2]); PlayerTextDrawDestroy(playerid,Arrow[playerid][3]); PlayerTextDrawDestroy(playerid,Arrow[playerid][4]); Arrow[5][playerid] = PlayerText:INVALID_TEXT_DRAW; }
DestroyMainText(playerid) { PlayerTextDrawDestroy(playerid, PlayerMainText1[playerid]); PlayerTextDrawDestroy(playerid, PlayerMainText2[playerid]); PlayerTextDrawDestroy(playerid, PlayerMainText3[playerid]); PlayerTextDrawDestroy(playerid, PlayerMainText4[playerid]); PlayerMainText1[playerid] = PlayerText:INVALID_TEXT_DRAW; PlayerMainText2[playerid] = PlayerText:INVALID_TEXT_DRAW; PlayerMainText3[playerid] = PlayerText:INVALID_TEXT_DRAW; PlayerMainText4[playerid] = PlayerText:INVALID_TEXT_DRAW; }
DestroyRoundStatsTextDraws(playerid) { PlayerTextDrawHide(playerid, RoundStatsString[playerid][0]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][1]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][2]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][3]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][4]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][5]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][6]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][7]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][8]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][9]); PlayerTextDrawHide(playerid, RoundStatsString[playerid][10]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][0]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][1]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][2]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][3]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][4]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][5]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][6]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][7]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][8]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][9]); PlayerTextDrawDestroy(playerid, RoundStatsString[playerid][10]); RoundStatsString[11][playerid] = PlayerText:INVALID_TEXT_DRAW; }
/* Account Management */ new Query[256]; format(Query, sizeof(Query),"SELECT * FROM `players` WHERE Name = '%s'", GetName(playerid)); mysql_query(MySQL, Query); mysql_store_result(); if(mysql_num_rows() != 0) { PlayerTextDrawSetString(playerid, PlayerMainText1[playerid], "Your account is ~g~Registered~n~~w~~h~Click on 'Sign in' to sign in."); PlayerTextDrawSetString(playerid, PlayerMainText2[playerid], "~w~ LOG IN ACCOUNT"); } else { PlayerTextDrawSetString(playerid, PlayerMainText1[playerid], "Your account is ~y~not registered~n~~w~~h~Click on 'Register' to register."); PlayerTextDrawSetString(playerid, PlayerMainText2[playerid], "~w~ REGISTER ACCOUNT"); }
SecurityStuff(playerid); ******Reports = false; KickInfo(playerid); PlayerTextDrawSetString(playerid, SBText[playerid][1],"System kicked you for~n~~n~~n~~n~~n~ Please remove it"); Kick(playerid);
CMD:skills(playerid,params[]) { if(SkillShowing[playerid] == 1) { SkillShowing[playerid] = 0; HideSkillTextDraw(playerid); HideSkillBar(playerid); HideEXPSkillCount(playerid); HideArrows(playerid); CancelSelectTextDraw(playerid); return 1; } else { SkillShowing[playerid] = 1; SendClientMessage(playerid, -1, "Use {FF0000}/skills{FFFFFF} again to hide the Textdraws or click on the {FF0000}red X."); SelectTextDraw(playerid, 0x00FF00FF); // Highlight green when hovering over ShowSkillBar(playerid); ShowSkillTextDraw(playerid); ShowArrows(playerid); SetPlayerProgressBarValue(playerid,Bar0[playerid],pData[playerid][P_DoubleEXP]*20); new string[5]; format(string,sizeof(string),"%d%",20*pData[playerid][P_DoubleEXP]); PlayerTextDrawSetString(playerid, EXPSkillCount[playerid][0], string); switch(pData[playerid][P_DoubleEXP]) { case 5:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0x008000FF); case 4:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0x80FF00FF); case 3:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xFFFF00FF); case 2:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xFF8000FF); case 1:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xFF0000FF); case 0:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xC0C0C0FF); } SetPlayerProgressBarValue(playerid,Bar1[playerid],pData[playerid][P_DoubleWeed]*20); format(string,sizeof(string),"%d%",20*pData[playerid][P_DoubleWeed]); PlayerTextDrawSetString(playerid, EXPSkillCount[playerid][1], string); switch(pData[playerid][P_DoubleWeed]) { case 5:SetPlayerProgressBarColour(playerid, Bar1[playerid], 0x008000FF); case 4:SetPlayerProgressBarColour(playerid, Bar1[playerid], 0x80FF00FF); case 3:SetPlayerProgressBarColour(playerid, Bar1[playerid], 0xFFFF00FF); case 2:SetPlayerProgressBarColour(playerid, Bar1[playerid], 0xFF8000FF); case 1:SetPlayerProgressBarColour(playerid, Bar1[playerid], 0xFF0000FF); case 0:SetPlayerProgressBarColour(playerid, Bar1[playerid], 0xC0C0C0FF); } SetPlayerProgressBarValue(playerid,Bar2[playerid],pData[playerid][P_DeathExplosion]*20); format(string,sizeof(string),"%d%",20*pData[playerid][P_DeathExplosion]); PlayerTextDrawSetString(playerid, EXPSkillCount[playerid][2], string); switch(pData[playerid][P_DeathExplosion]) { case 5:SetPlayerProgressBarColour(playerid, Bar2[playerid], 0x008000FF); case 4:SetPlayerProgressBarColour(playerid, Bar2[playerid], 0x80FF00FF); case 3:SetPlayerProgressBarColour(playerid, Bar2[playerid], 0xFFFF00FF); case 2:SetPlayerProgressBarColour(playerid, Bar2[playerid], 0xFF8000FF); case 1:SetPlayerProgressBarColour(playerid, Bar2[playerid], 0xFF0000FF); case 0:SetPlayerProgressBarColour(playerid, Bar2[playerid], 0xC0C0C0FF); } SetPlayerProgressBarValue(playerid,Bar3[playerid],pData[playerid][P_ArmourSpawn]*20); format(string,sizeof(string),"%d%",20*pData[playerid][P_ArmourSpawn]); PlayerTextDrawSetString(playerid, EXPSkillCount[playerid][3], string); switch(pData[playerid][P_ArmourSpawn]) { case 5:SetPlayerProgressBarColour(playerid, Bar3[playerid], 0x008000FF); case 4:SetPlayerProgressBarColour(playerid, Bar3[playerid], 0x80FF00FF); case 3:SetPlayerProgressBarColour(playerid, Bar3[playerid], 0xFFFF00FF); case 2:SetPlayerProgressBarColour(playerid, Bar3[playerid], 0xFF8000FF); case 1:SetPlayerProgressBarColour(playerid, Bar3[playerid], 0xFF0000FF); case 0:SetPlayerProgressBarColour(playerid, Bar3[playerid], 0xC0C0C0FF); } SetPlayerProgressBarValue(playerid,Bar4[playerid],pData[playerid][P_DoublePickUpHealth]*20); format(string,sizeof(string),"%d%",20*pData[playerid][P_DoublePickUpHealth]); PlayerTextDrawSetString(playerid, EXPSkillCount[playerid][4], string); switch(pData[playerid][P_DoublePickUpHealth]) { case 5:SetPlayerProgressBarColour(playerid, Bar4[playerid], 0x008000FF); case 4:SetPlayerProgressBarColour(playerid, Bar4[playerid], 0x80FF00FF); case 3:SetPlayerProgressBarColour(playerid, Bar4[playerid], 0xFFFF00FF); case 2:SetPlayerProgressBarColour(playerid, Bar4[playerid], 0xFF8000FF); case 1:SetPlayerProgressBarColour(playerid, Bar4[playerid], 0xFF0000FF); case 0:SetPlayerProgressBarColour(playerid, Bar4[playerid], 0xC0C0C0FF); } ShowSkillBar(playerid); ShowEXPSkillCount(playerid); } return 1; }
if(pData[killerid][P_DoubleEXP] >= 1 && random(10) < pData[killerid][P_DoubleEXP]) { //Player is Skill Level 1+ and double XP appeared PlayerTextDrawShow(killerid, PlayerKill[killerid][0]); PlayerTextDrawShow(killerid, PlayerKill[killerid][1]); PlayerTextDrawSetString(killerid, PlayerKill[killerid][0], "+50"); PlayerTextDrawSetString(killerid, PlayerKill[killerid][1], "EXP(x2)"); SetTimerEx("KillTextdrawPlayerKill", 3000, false, "ii", killerid, 0); GivePlayerExp(killerid, 50); } else { //Player is Skill Level 0 or the Double XP Chance didn't appear. PlayerTextDrawShow(killerid, PlayerKill[killerid][0]); PlayerTextDrawShow(killerid, PlayerKill[killerid][1]); PlayerTextDrawSetString(killerid, PlayerKill[killerid][0], "+25"); PlayerTextDrawSetString(killerid, PlayerKill[killerid][1], "Killing"); SetTimerEx("KillTextdrawPlayerKill", 3000, false, "ii", killerid, 0); GivePlayerExp(killerid, 25); } } }
if(dialogid == D_UpgradeEXP) { if(response) //Yes { new string[5]; if(pData[playerid][P_DoubleEXP] >= 5) { SendClientMessage(playerid, COLOR_RED, "You've reached the maximum Skill already."); SelectTextDraw(playerid, 0x00FF00FF); return 1; } if(pData[playerid][P_SkillPoints] <1) { SelectTextDraw(playerid, 0x00FF00FF); SendClientMessage(playerid, -1, "You need at least one {FF0000}Skill Point{FFFFFF} to be able to upgrade a Skill. {FF0000}Level up{FFFFFF} to gain Skill Points."); return 1; } if(pData[playerid][P_Weed] < Upgrade_Price) { SelectTextDraw(playerid, 0x00FF00FF); new missingweed[128]; format(missingweed, sizeof(missingweed),"You don't have {FF0000}enough{FFFFFF} weed, you need at least {FF0000}%dg weed.",Upgrade_Price); SendClientMessage(playerid, -1, missingweed); return 1; } SelectTextDraw(playerid, 0x00FF00FF); HideSkillBar(playerid); pData[playerid][P_DoubleEXP]++; //Updating Skill + 1 Level format(string,sizeof(string),"%d%",20*pData[playerid][P_DoubleEXP]); PlayerTextDrawSetString(playerid, EXPSkillCount[playerid][0], string); //Upgrade Percent Textdraw SetPlayerProgressBarValue(playerid,Bar0[playerid],pData[playerid][P_DoubleEXP]*20); //Upgrading Bar switch(pData[playerid][P_DoubleEXP]) { case 5:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0x008000FF); case 4:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0x80FF00FF); case 3:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xFFFF00FF); case 2:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xFF8000FF); case 1:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xFF0000FF); case 0:SetPlayerProgressBarColour(playerid, Bar0[playerid], 0xC0C0C0FF); } ShowSkillBar(playerid); SendClientMessage(playerid, -1, "You've {00FF00}upgraded{FFFFFF} your {00FF00}EXP Skill Level!"); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); //Price pData[playerid][P_Weed] -= Upgrade_Price; //Taking weed pData[playerid][P_SkillPoints]--; //Taking one Skill Point away } else { SelectTextDraw(playerid, 0x00FF00FF); } return 1; }
if(!(Round[r_time][RTIME_MINUTES] <= 0 && Round[r_time][RTIME_SECONDS] <= 0)) { new str[15]; format(str, sizeof(str), " ~w~%02d:%02d", Round[r_time][RTIME_MINUTES], Round[r_time][RTIME_SECONDS]); TextDrawSetString(RoundTime, str); return 1; }
new str[15]; format(str, sizeof(str), " ~w~%02d:%02d", Round[r_time][RTIME_MINUTES], Round[r_time][RTIME_SECONDS]); TextDrawSetString(RoundTime, str); format(str, sizeof(str), "ARENA:~b~ %02d", Round[r_areaid]); TextDrawSetString(ArenaTextID, str);
UpdateProgessBar(playerid) { SetPlayerProgressBarValue(playerid, PB[playerid], pData[playerid][P_Exp] / (pData[playerid][P_MExp] / 1000)); new string[24]; format(string, sizeof string, "%d/%d", pData[playerid][P_Exp],pData[playerid][P_MExp]); PlayerTextDrawSetString(playerid, ExpTexts[playerid][1], string); PlayerTextDrawShow(playerid, ExpTexts[playerid][1]); format(string, sizeof string, "Level: %d", pData[playerid][P_Level]); PlayerTextDrawSetString(playerid, ExpTexts[playerid][0], string); PlayerTextDrawShow(playerid, ExpTexts[playerid][0]); return 1; }
This problem has been fixed by Multi Kill, the topic can be locked or deleted already.
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