[FilterScript] Click Teleport
#8

Quote:
Originally Posted by Gammix
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Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.

Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript

#include <a_samp> //Here we include the a_samp.inc
#include <ZCMD> //Here we include the zcmd.inc
As far as i know #define FILTERSCRIPT isn't neccessary, everything works fine without
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Messages In This Thread
Click Teleport - by K0P - 29.01.2016, 17:19
Re: Click Teleport - by K0P - 29.01.2016, 17:33
Re: Click Teleport - by xTURBOx - 29.01.2016, 17:53
Re: Click Teleport - by K0P - 29.01.2016, 17:55
Re: Click Teleport - by Amunra - 30.01.2016, 04:11
Re: Click Teleport - by Gammix - 30.01.2016, 04:40
Re: Click Teleport - by K0P - 30.01.2016, 04:55
Re: Click Teleport - by BiosMarcel - 30.01.2016, 06:38

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