Virtuix Omni - (non-moving)treadmill for games
#8

Thats pretty nice, but I doubt that its going to be successful. People dont want to live the game, but play it.

Ive worked on a VR project at university, and had access to a 3-wall VR cave, allowing 6 DOF movement tracking (position+rotation), and high resolution 3D imaging, so you indeed got a virtual room to move around in and interact with the environment. This actually was 90's technology, but still FAR more impressing than the Oculus devkit 1 (also had one of these there for other projects). The cave is outdated now however, and being replaced with todays technology. It might also get a module for infinite movement very similar to that virtuix one, id try it myself for sure then.
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