TogglePlayerControllable
#1

i have problem with TogglePlayerControllable i added that players can use /guns in only dm areas so i made when someone type guns TogglePlayerControllable is 0 but i need to make when player click on cancel TogglePlayerControllable will be 1
Код:
if (strcmp("/guns", cmdtext, true, 10) == 0)
	{
		if(IsAtDM[playerid] == 0) return SendClientMessage(playerid, red, "Only in Dm Areas!");
		ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "Melees\nPistols\nSub-Machine                    Guns\nRifle's\nAssault Rifle\nShotgun\nHeavy Weapon\nThrown\nOther Melees", "Select", "Cancel");
 		SendClientMessage(playerid,yellow,"You've Been Opened The Weapon Menu/Shop");
                TogglePlayerControllable(playerid,0);
		return 1;
	}
OnDialogResponse
Код:
if(dialogid == DIALOGID)
	{
		if(response)
		{
			if(listitem == 0)
			{
				ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Weapon Menu", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\n", "Select", "Cancel");
			}
			if(listitem == 1)
			{
				ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Weapon Menu", "9mm\nSilenced 9mm\nDesert Eagle", "Get", "Cancel");
			}
			if(listitem == 2)
			{
				ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Weapon Menu", "Uzi\nSMG\nTec9", "Get", "Cancel");
			}
			if(listitem == 3)
			{
				ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Weapon Menu", "Country Rifle\nSniper Rifle", "Get", "Cancel");
			}
			if(listitem == 4)
			{
				ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Weapon Menu", "AK-47\nM4", "Get", "Cancel");
			}
			if(listitem == 5)
			{
				ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Weapon Menu", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Get", "Cancel");
			}
			if(listitem == 6)
			{
				ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Weapon Menu", "Rocket Laucher\nHeat Seake\nChain Saw", "Get", "Cancel");
			}
			if(listitem == 7)
			{
				ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Weapon Menu", "Granade\nTear Gas", "Get", "Cancel");
			}
            if(listitem == 8)
			{
				ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Weapon Menu", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Get", "Cancel");
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+1)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 1, 1);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 2, 1);
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 3, 1);
			}
			if(listitem == 3)
			{
				GivePlayerWeapon(playerid, 4, 1);
			}
			if(listitem == 4)
			{
				GivePlayerWeapon(playerid, 5, 1);
			}
			if(listitem == 5)
			{
				GivePlayerWeapon(playerid, 6, 1);
			}
			if(listitem == 6)
			{
				GivePlayerWeapon(playerid, 7, 1);
			}
			if(listitem == 7)
			{
				GivePlayerWeapon(playerid, 8, 1);
			}
			if(listitem == 8)
			{
				GivePlayerWeapon(playerid, 10, 1);
			}
			if(listitem == 9)
			{
				GivePlayerWeapon(playerid, 41, 99999);
			}
            if(listitem == 10)
			{
				GivePlayerWeapon(playerid, 15, 1);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+2)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 22, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 23, 99999);
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 24, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+3)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 28, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 29, 99999);
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 32, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+4)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 33, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 34, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+5)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 30, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 31, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+6)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 25, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 26, 99999);
			}
			if(listitem == 2)
			{
	  			GivePlayerWeapon(playerid, 27, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+7)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 35, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 36, 99999);
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 9, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+8)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 16, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 17, 99999);
			}
		}
		return 1;
	}
	if(dialogid == DIALOGID+9)
	{
		if(response)
		{
			if(listitem == 0)
			{
				GivePlayerWeapon(playerid, 42, 99999);
			}
			if(listitem == 1)
			{
				GivePlayerWeapon(playerid, 39, 1);
				GivePlayerWeapon(playerid, 40, 1);
			}
			if(listitem == 2)
			{
				GivePlayerWeapon(playerid, 46, 1);
			}
			if(listitem == 3)
			{
				GivePlayerWeapon(playerid, 44, 1);
			}
			if(listitem == 4)
			{
				GivePlayerWeapon(playerid, 14, 1);
			}

		}
		return 1;
	}
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Messages In This Thread
TogglePlayerControllable - by Beljulji - 19.10.2012, 13:56
Re: TogglePlayerControllable - by gtakillerIV - 19.10.2012, 14:01

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