i have problem with TogglePlayerControllable i added that players can use /guns in only dm areas so i made when someone type guns TogglePlayerControllable is 0 but i need to make when player click on cancel TogglePlayerControllable will be 1
Код:
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Weapon Menu", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\n", "Select", "Cancel");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Weapon Menu", "9mm\nSilenced 9mm\nDesert Eagle", "Get", "Cancel");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Weapon Menu", "Uzi\nSMG\nTec9", "Get", "Cancel");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Weapon Menu", "Country Rifle\nSniper Rifle", "Get", "Cancel");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Weapon Menu", "AK-47\nM4", "Get", "Cancel");
}
if(listitem == 5)
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Weapon Menu", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Get", "Cancel");
}
if(listitem == 6)
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Weapon Menu", "Rocket Laucher\nHeat Seake\nChain Saw", "Get", "Cancel");
}
if(listitem == 7)
{
ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Weapon Menu", "Granade\nTear Gas", "Get", "Cancel");
}
if(listitem == 8)
{
ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Weapon Menu", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Get", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 1, 1);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 2, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 3, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 4, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 5, 1);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 6, 1);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 7, 1);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 8, 1);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 10, 1);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 41, 99999);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid, 15, 1);
}
}
return 1;
}
if(dialogid == DIALOGID+2)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 22, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 23, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 24, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+3)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 28, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 29, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 32, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+4)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 33, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+5)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 30, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 31, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+6)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 25, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 26, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 27, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+7)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 35, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 36, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 9, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+8)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 16, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 17, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+9)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 42, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 39, 1);
GivePlayerWeapon(playerid, 40, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 46, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 14, 1);
}
}
return 1;
}
PHP код:
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Weapon Menu", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\n", "Select", "Cancel");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Weapon Menu", "9mm\nSilenced 9mm\nDesert Eagle", "Get", "Cancel");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Weapon Menu", "Uzi\nSMG\nTec9", "Get", "Cancel");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Weapon Menu", "Country Rifle\nSniper Rifle", "Get", "Cancel");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Weapon Menu", "AK-47\nM4", "Get", "Cancel");
}
if(listitem == 5)
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Weapon Menu", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Get", "Cancel");
}
if(listitem == 6)
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Weapon Menu", "Rocket Laucher\nHeat Seake\nChain Saw", "Get", "Cancel");
}
if(listitem == 7)
{
ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Weapon Menu", "Granade\nTear Gas", "Get", "Cancel");
}
if(listitem == 8)
{
ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Weapon Menu", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Get", "Cancel");
}
}
else
{
TogglePlayerControllable(playerid,1);
}
}