13.09.2010, 13:12
Quote:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{ if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) { if(GetPlayerWeapon(playerid) == // Weapon ID) { for(new i = 0; i < GetMaxPlayers(); i++) { SetPlayerHealth(i,-10); return 1; } } } This is an example. Work the rest out yourself. |