Help Weapon Damage
#9

Quote:
Originally Posted by [UG]Scripter
Посмотреть сообщение
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}


This is an example. Work the rest out yourself.
I'm sorry it did not work :/
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Messages In This Thread
Help Weapon Damage - by ahmet257 - 13.09.2010, 10:25
Re: Help Weapon Damage - by [UG]Scripter - 13.09.2010, 11:14
Re: Help Weapon Damage - by ahmet257 - 13.09.2010, 11:46
Re: Help Weapon Damage - by ahmet257 - 13.09.2010, 12:17
Re: Help Weapon Damage - by Mauzen - 13.09.2010, 12:26
Re: Help Weapon Damage - by [UG]Scripter - 13.09.2010, 12:33
Re: Help Weapon Damage - by ahmet257 - 13.09.2010, 12:34
Re: Help Weapon Damage - by ahmet257 - 13.09.2010, 12:41
Re: Help Weapon Damage - by ahmet257 - 13.09.2010, 13:12
Re: Help Weapon Damage - by iggy1 - 13.09.2010, 13:40

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