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Help Weapon Damage - Printable Version

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+---- Thread: Help Weapon Damage (/showthread.php?tid=176456)



Help Weapon Damage - ahmet257 - 13.09.2010

for example, a man with friends bezbol stick struck the man once to die How can I do now please help Thanks.

Love ****** Translate xD.


Re: Help Weapon Damage - [UG]Scripter - 13.09.2010

Check if the player is holding the weapon then != playerid and SetPlayerHealth


Re: Help Weapon Damage - ahmet257 - 13.09.2010

Quote:
Originally Posted by [UG]Scripter
Посмотреть сообщение
Check if the player is holding the weapon then != playerid and SetPlayerHealth
or I can not do it, please write and give me your code


Re: Help Weapon Damage - ahmet257 - 13.09.2010

Need Help Please..


Re: Help Weapon Damage - Mauzen - 13.09.2010

Ehm,
1. Dont double post for a bump after 30 mins

2. I really did not get what you want


Re: Help Weapon Damage - [UG]Scripter - 13.09.2010

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}


This is an example. Work the rest out yourself.


Re: Help Weapon Damage - ahmet257 - 13.09.2010

Quote:
Originally Posted by Mauzen
Посмотреть сообщение
Ehm,
1. Dont double post for a bump after 30 mins

2. I really did not get what you want
Thank you very much look forward


Re: Help Weapon Damage - ahmet257 - 13.09.2010

Quote:
Originally Posted by [UG]Scripter
Посмотреть сообщение
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}


This is an example. Work the rest out yourself.
I try for a minute


Re: Help Weapon Damage - ahmet257 - 13.09.2010

Quote:
Originally Posted by [UG]Scripter
Посмотреть сообщение
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}


This is an example. Work the rest out yourself.
I'm sorry it did not work :/


Re: Help Weapon Damage - iggy1 - 13.09.2010

Quote:
Originally Posted by [UG]Scripter
Посмотреть сообщение
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}
This is an example. Work the rest out yourself.
Thats just wrong.
(1) The loop fails because it returns 1.
(2) if the loop did work it would kill all players when KEY_FIRE and KEY_HANDBRAKE are used with the specified weapon.