OnPlayerEnterVehicle to OnPlayerStateChange
#5

Quote:
Originally Posted by DainMokan
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jhfglзjbpз
Wtf?

Anyways:

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)   //Equals "if player enters a vehicle as driver"
    {
        if (GetPlayerVehicleID(playerid) == 562)   //vehicleid is not provided, so get it like this
        {
            AddVehicleComponent(562, 1010); // Nitro
            SendClientMessage(playerid, 0xFFFFFFAA, "Nitro Added.");
        }
    }
    return 1;
}
Now there is no warning. :P
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Messages In This Thread
OnPlayerEnterVehicle to OnPlayerStateChange - by Noss* - 22.12.2010, 11:30
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by Mauzen - 22.12.2010, 12:10
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by Noss* - 22.12.2010, 12:32
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by DainMokan - 22.12.2010, 12:51
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by ExeC - 22.12.2010, 13:00
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by Jakku - 22.12.2010, 13:22
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by Mauzen - 22.12.2010, 13:30
Re: OnPlayerEnterVehicle to OnPlayerStateChange - by Jakku - 22.12.2010, 13:31

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