20.12.2010, 20:30
Make your own command, like /plate <name/number>. Here's an example:
The code below post on your GM/FS top (depends what you're using)
Now on OnPlayerCommandText:
Add:
Will be like this:
On the end of GM/FS (depending what you're using), put that:
The code below post on your GM/FS top (depends what you're using)
pawn Код:
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
Add:
pawn Код:
dcmd(plate,5,cmdtext);
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(plate,5,cmdtext);
// Any other stuff underneath
return 0;
}
On the end of GM/FS (depending what you're using), put that:
pawn Код:
dcmd_plate(playerid,params[])
{
new ID = GetPlayerVehicleID(playerid);
new string[128];
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0x00FFFFFF, "You're not in a vehicle");
if(!strlen(params)) return SendClientMessage(playerid, 0x00FFFFFF, "Usage: /plate <number/name>");
else
{
SetVehicleNumberPlate(ID, params);
SetVehicleToRespawn(ID);
format(string,sizeof(string),"{F216FA}You've changed your{00EEFF} VehicleID: {D9FA00}%d {FAD900}plate's for: {00FF88}%s",GetVehicleModel(ID),params);
SendClientMessage(playerid, 0x00FFFFFF, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
}
return 1;
}

