Problem With Vehicle Number Plate System -
tonysmith13 - 20.12.2010
I've got a problem when i compile here is my code
pawn Код:
public OnVehicleSpawn(vehicleid)
{
SetVehicleNumberPlate(vehicleid, "SAMP %d", vehicleid);
SetVehicleToRespawn(vehicleid);
return 1;
}
and its returning
Quote:
gamemode(480) : warning 202: number of arguments does not match definition
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I'm kind of a noob to PAWN coding, how can i fix this?
Re: Problem With Vehicle Number Plate System -
Woet - 20.12.2010
https://sampwiki.blast.hk/wiki/SetVehicleNumberPlate
https://sampwiki.blast.hk/wiki/Format
And this topic should be in scripting discussion for 0.3c RC.
Re: Problem With Vehicle Number Plate System -
iTorran - 20.12.2010
pawn Код:
public OnVehicleSpawn(vehicleid)
{
new str[128]; format(str, sizeof str, "SAMP %i", vehicleid);
SetVehicleNumberPlate(vehicleid, str);
SetVehicleToRespawn(vehicleid);
return 1;
}
Re: Problem With Vehicle Number Plate System -
tonysmith13 - 20.12.2010
Quote:
Originally Posted by iTorran
pawn Код:
public OnVehicleSpawn(vehicleid) { new str[128]; format(str, sizeof str, "SAMP %i", vehicleid); SetVehicleNumberPlate(vehicleid, str); SetVehicleToRespawn(vehicleid); return 1; }
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Thanks i'm farther than i was, but its only showing the first 2 numbers of the vehicle id.
Re: Problem With Vehicle Number Plate System -
kurta999 - 20.12.2010
The number plate max lenght is 32, not use 128 cell. Use 32.
Re: Problem With Vehicle Number Plate System -
leong124 - 20.12.2010
Quote:
Originally Posted by tonysmith13
Thanks i'm farther than i was, but its only showing the first 2 numbers of the vehicle id.
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This is because basically the number plate lengths 8 characters.
Any string longer than that can still be shown, but will out of boundary.
Having a max length of 32 is for color embedding, not for 32 characters.
Re: Problem With Vehicle Number Plate System -
blackwave - 20.12.2010
Make your own command, like /plate <name/number>. Here's an example:
The code below post on your GM/FS top (depends what you're using)
pawn Код:
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
Now on OnPlayerCommandText:
Add:
Will be like this:
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(plate,5,cmdtext);
// Any other stuff underneath
return 0;
}
On the end of GM/FS (depending what you're using), put that:
pawn Код:
dcmd_plate(playerid,params[])
{
new ID = GetPlayerVehicleID(playerid);
new string[128];
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0x00FFFFFF, "You're not in a vehicle");
if(!strlen(params)) return SendClientMessage(playerid, 0x00FFFFFF, "Usage: /plate <number/name>");
else
{
SetVehicleNumberPlate(ID, params);
SetVehicleToRespawn(ID);
format(string,sizeof(string),"{F216FA}You've changed your{00EEFF} VehicleID: {D9FA00}%d {FAD900}plate's for: {00FF88}%s",GetVehicleModel(ID),params);
SendClientMessage(playerid, 0x00FFFFFF, string);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
}
return 1;
}