Detect Joypad (Using Math's/Camera/Angle or something)
#5

First topic: A guy trying to use a unexistent function.

Second topic: Suggestion for SA-MP to add functions to prevent cbug and autoaim.

Both of topics are outdated.

Wow, totally related to mine, as i want a math method to detect, not something already made in sa-mp.....
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Messages In This Thread
Detect Joypad (Using Math's/Camera/Angle or something) - by [Fx]GhOsT - 18.12.2010, 00:46
Re: Detect Joypad (Using Math's/Camera/Angle or something) - by [BEP]AcerPilot - 18.12.2010, 00:47
Re: Detect Joypad (Using Math's/Camera/Angle or something) - by [Fx]GhOsT - 18.12.2010, 00:52
Re: Detect Joypad (Using Math's/Camera/Angle or something) - by [BEP]AcerPilot - 18.12.2010, 00:55
Re: Detect Joypad (Using Math's/Camera/Angle or something) - by [Fx]GhOsT - 18.12.2010, 01:08
Re: Detect Joypad (Using Math's/Camera/Angle or something) - by [BEP]AcerPilot - 18.12.2010, 01:15

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