Detect Joypad (Using Math's/Camera/Angle or something) - Printable Version
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Detect Joypad (Using Math's/Camera/Angle or something) -
[Fx]GhOsT - 18.12.2010
Hi.
Have someone already tried something similar (or atleast scripted a autoaim using sa-mp functions)? A way to detect joypad would be very nice to balance a Gamemode Gameplay.
I tried some check's using some "Camera Position functions", to check if there is a difference between joypad mode on and off, but i got no success.
Have someone a idea on how i could script it?
Thanks in advance.
Re: Detect Joypad (Using Math's/Camera/Angle or something) - [BEP]AcerPilot - 18.12.2010
I think no, but did you search? There is many threads asking the same question and already with a answer.
Re: Detect Joypad (Using Math's/Camera/Angle or something) -
[Fx]GhOsT - 18.12.2010
Search what? There are no threads about Joypad detection or script....
If there is one gimme a link.
Re: Detect Joypad (Using Math's/Camera/Angle or something) - [BEP]AcerPilot - 18.12.2010
Two:
http://forum.sa-mp.com/showthread.ph...=anti+auto-aim
http://forum.sa-mp.com/showthread.ph...=anti+auto-aim
Re: Detect Joypad (Using Math's/Camera/Angle or something) -
[Fx]GhOsT - 18.12.2010
Quote:
Originally Posted by [BEP]AcerPilot
|
First topic: A guy trying to use a unexistent function.
Second topic: Suggestion for SA-MP to add functions to prevent cbug and autoaim.
Both of topics are outdated.
Wow, totally related to mine, as i want a math method to detect, not something already made in sa-mp.....
Re: Detect Joypad (Using Math's/Camera/Angle or something) - [BEP]AcerPilot - 18.12.2010
The two are related to auto-aim. It's to proof that you can't remove the auto-aim until Kye put some function to do it.
And yes, totally related to yours.