KEY_JUMP Bug?
#7

Guys, this is nothing new at all with this. Key states changes and have always changed when entering vehicles. That everyone notice this now is strange. But for example in vehicle systems, most people uses/used to set PlayerControllable to 0, and then you're not detected as you're in a vehicle, but the new vehicle params makes so we dont have to set PlayerControllable to 0, so you're in the vehicle all the time.

A possible solution for this would be to make the key states not change on vehicle enter, so if Kalcor could look at this, it would be great
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Messages In This Thread
KEY_JUMP Bug? - by scott1 - 06.12.2010, 17:39
Re: KEY_JUMP Bug? - by Raphinity - 06.12.2010, 18:03
Re: KEY_JUMP Bug? - by Vibrate17 - 06.12.2010, 18:09
Re: KEY_JUMP Bug? - by BeckzyBoi - 06.12.2010, 18:23
Re: KEY_JUMP Bug? - by scott1 - 06.12.2010, 18:29
Re: KEY_JUMP Bug? - by [MWR]Blood - 06.12.2010, 18:33
Re: KEY_JUMP Bug? - by Sayaron - 06.12.2010, 19:25
Re: KEY_JUMP Bug? - by Raphinity - 06.12.2010, 19:50
Re: KEY_JUMP Bug? - by xpeppe - 06.12.2010, 20:13
Re: KEY_JUMP Bug? - by JernejL - 06.12.2010, 20:26

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