Vehicle, afk, passanger.
#4

When entering as passenger, there should be additional check which would check if you are actually near that vehicle.

As I understand currently it works like ... You press G, client looks for nearest vehicle, calculates distance to it, sets timer and animation and when timer is triggered it simply puts player in the vehicle.
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Messages In This Thread
Vehicle, afk, passanger. - by GaGlets(R) - 27.11.2010, 16:52
Re: Vehicle, afk, passanger. - by Scenario - 03.12.2010, 16:30
AW: Vehicle, afk, passanger. - by Meta - 03.12.2010, 16:34
Re: Vehicle, afk, passanger. - by Sergei - 03.12.2010, 16:53

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