28.11.2010, 12:42
A theory I thought of myself: Use a specific object model in the mapping program you're using, the best chance would be a ball or an arrow. Then, when converting those maps, search for that specific model and retrieve it's coordinates. Use those coordinates for the actual (new) object.
Best chance is to wait for a special object editor for those 'special' objects.
Best chance is to wait for a special object editor for those 'special' objects.