22.11.2010, 11:14
PM Me the GM i'll fix it for you . or i explain how that AddPlayerClass works.
AddPlayerClass( 99,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
//The ( 99 < Is the skin.
The 469.4590, 2207.5110, 46.5850 < Is the X Y Z You can get the X Y Z With typing /save In the Game.
Its in your gta user files SAMP Saved Locations.
The 115.0000 is the Facingangle, ( Where the player looks at when selecting the skin )
,0,0,0,0,0,0);
Means the weapons 0 is Unarmed its like
Weapon,Ammo,Weapon2,AmmOfWeapon2,Weapon3,AmmoOfWea pon3
You can get the Weapon ids from here : http://weedarr.wikidot.com/gunlist
Ex : If you want to give the player who chooses Skin id 1 a AK with 5000 Ammo it should look like this
AddPlayerClass(X,Y,Z,FacingAngle,30,5000,0,0,0,0);
You have to add that under OnGameModeInit()
{
AddPlayerClass(X,Y,Z,FacingAngle,Wep1,Wep2,etc,);
//AddHereOtherPlayerClasses
return 1;
}
Here i took some AddPlayerClass's out of my GameMode
Also this is a good tutorial : https://sampwiki.blast.hk/wiki/AddPlayerClass It explains it also.
Then you'd spawn in the desert with no weapons.
Hope this helped you
AddPlayerClass( 99,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
//The ( 99 < Is the skin.
The 469.4590, 2207.5110, 46.5850 < Is the X Y Z You can get the X Y Z With typing /save In the Game.
Its in your gta user files SAMP Saved Locations.
The 115.0000 is the Facingangle, ( Where the player looks at when selecting the skin )
,0,0,0,0,0,0);
Means the weapons 0 is Unarmed its like
Weapon,Ammo,Weapon2,AmmOfWeapon2,Weapon3,AmmoOfWea pon3
You can get the Weapon ids from here : http://weedarr.wikidot.com/gunlist
Ex : If you want to give the player who chooses Skin id 1 a AK with 5000 Ammo it should look like this
AddPlayerClass(X,Y,Z,FacingAngle,30,5000,0,0,0,0);
You have to add that under OnGameModeInit()
{
AddPlayerClass(X,Y,Z,FacingAngle,Wep1,Wep2,etc,);
//AddHereOtherPlayerClasses
return 1;
}
Here i took some AddPlayerClass's out of my GameMode
pawn Код:
public OnGameModeInit()
{
AddPlayerClass(0,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(1,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(2,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 7,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 9,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(10,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass(11,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 12,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 13,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass( 14,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(15,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(16,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass( 17,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass( 18,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(19,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(20,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(21,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass( 22,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 23,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 24,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 25,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass( 26,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass( 27,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 28,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 29,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(30,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(31,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(32,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass(33,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(34,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(35,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(36,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass(37,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(38,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(39,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(40,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass( 41,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(42,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 43,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(44,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass(45,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 46,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(47,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(48,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(49,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 50,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 51,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass(52,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(53,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass( 54,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(55,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(56,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
AddPlayerClass(57,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(58,-470.4734,2207.0278,46.6846,115.0000,0,0,0,0,0,0);
AddPlayerClass(59,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(60,-468.3654,2208.0317,46.4776,115.0000,0,0,0,0,0,0);
return 1;
}
Then you'd spawn in the desert with no weapons.
Hope this helped you