Weapons, Weapons, Weapons.
#4

Here you can change the health damage

pawn Код:
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
forward Float:GetDistanceBetweenPlayers(p1,p2);

forward GetClosestPlayer(p1);

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_FIRE)
    {
        if(GetPlayerWeapon(playerid) == 1) // Brass Knuckles id 1
        {
            new victimid = GetClosestPlayer(playerid);
            if(IsPlayerConnected(victimid))
            {
                if(GetDistanceBetweenPlayers(playerid,victimid) < 2) // distance between the player aka zombie hits
                {
                    new Float:health;
                    GetPlayerHealth(victimid, health);
                    SetPlayerHealth(victimid, health - 20.0); // takes away 20 hp on hit
                    return 1;
                }
            }
        }
    }
    return 1;
}

public Float:GetDistanceBetweenPlayers(p1,p2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
    {
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}

public GetClosestPlayer(p1)
{
    new x,Float:dis,Float:dis2,player;
    player = -1;
    dis = 99999.99;
    for (x=0;x<MAX_PLAYERS;x++)
    {
        if(IsPlayerConnected(x))
        {
            if(x != p1)
            {
                dis2 = GetDistanceBetweenPlayers(x,p1);
                if(dis2 < dis && dis2 != -1.00)
                {
                    dis = dis2;
                    player = x;
                }
            }
        }
    }
    return player;
}
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Messages In This Thread
Weapons, Weapons, Weapons. - by BJaxx - 13.11.2010, 00:49
Re: Weapons, Weapons, Weapons. - by iownafiretruck - 13.11.2010, 00:55
Re: Weapons, Weapons, Weapons. - by BJaxx - 13.11.2010, 00:59
Re: Weapons, Weapons, Weapons. - by Kitten - 13.11.2010, 02:28
Re: Weapons, Weapons, Weapons. - by BJaxx - 13.11.2010, 03:04
Re: Weapons, Weapons, Weapons. - by Kitten - 13.11.2010, 03:05
Re: Weapons, Weapons, Weapons. - by BJaxx - 13.11.2010, 03:13
Re: Weapons, Weapons, Weapons. - by Retardedwolf - 13.11.2010, 03:18
Re: Weapons, Weapons, Weapons. - by BJaxx - 13.11.2010, 03:57

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