13.11.2010, 02:28
Here you can change the health damage
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward GetClosestPlayer(p1);
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE)
{
if(GetPlayerWeapon(playerid) == 1) // Brass Knuckles id 1
{
new victimid = GetClosestPlayer(playerid);
if(IsPlayerConnected(victimid))
{
if(GetDistanceBetweenPlayers(playerid,victimid) < 2) // distance between the player aka zombie hits
{
new Float:health;
GetPlayerHealth(victimid, health);
SetPlayerHealth(victimid, health - 20.0); // takes away 20 hp on hit
return 1;
}
}
}
}
return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public GetClosestPlayer(p1)
{
new x,Float:dis,Float:dis2,player;
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++)
{
if(IsPlayerConnected(x))
{
if(x != p1)
{
dis2 = GetDistanceBetweenPlayers(x,p1);
if(dis2 < dis && dis2 != -1.00)
{
dis = dis2;
player = x;
}
}
}
}
return player;
}