Weapons, Weapons, Weapons. -
BJaxx - 13.11.2010
I'm doing a zombie/survivors GameMode and I was thinking about giving the zombies
brass knuckles..only if I can make the brass knuckles do more damage than usual.
Is this even possible?
If not, is there any alternitives I can have, to making the zombies stronger than just
simply punching? Because I don't want them running around with m16's..I want to keep
it realistic.
Thank you.
Re: Weapons, Weapons, Weapons. -
iownafiretruck - 13.11.2010
I would say do check if a player loses damage and if a member of the zombie team is within distance to hit him you could double the damage or kill the player.
Re: Weapons, Weapons, Weapons. -
BJaxx - 13.11.2010
I just want to zombies to be able to kill a survivor in 2 or so hits?
I'm not quite sure how to go about doing this, though.
Re: Weapons, Weapons, Weapons. -
Kitten - 13.11.2010
Here you can change the health damage
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward GetClosestPlayer(p1);
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE)
{
if(GetPlayerWeapon(playerid) == 1) // Brass Knuckles id 1
{
new victimid = GetClosestPlayer(playerid);
if(IsPlayerConnected(victimid))
{
if(GetDistanceBetweenPlayers(playerid,victimid) < 2) // distance between the player aka zombie hits
{
new Float:health;
GetPlayerHealth(victimid, health);
SetPlayerHealth(victimid, health - 20.0); // takes away 20 hp on hit
return 1;
}
}
}
}
return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public GetClosestPlayer(p1)
{
new x,Float:dis,Float:dis2,player;
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++)
{
if(IsPlayerConnected(x))
{
if(x != p1)
{
dis2 = GetDistanceBetweenPlayers(x,p1);
if(dis2 < dis && dis2 != -1.00)
{
dis = dis2;
player = x;
}
}
}
}
return player;
}
Re: Weapons, Weapons, Weapons. -
BJaxx - 13.11.2010
Oooh, thank you alot!
I'll get working on this after I figure out this damn scoreboard. >_>
Everything works right, I just can't get it to appear on the screen?
I'll post another topic to keep this one OT ;]
Re: Weapons, Weapons, Weapons. -
Kitten - 13.11.2010
Quote:
Originally Posted by BJaxx
Oooh, thank you alot!
I'll get working on this after I figure out this damn scoreboard. >_>
Everything works right, I just can't get it to appear on the screen?
I'll post another topic to keep this one OT ;]
|
glad i helped.
Re: Weapons, Weapons, Weapons. -
BJaxx - 13.11.2010
Quote:
Originally Posted by Kitten
glad i helped.
|
;] Just tested it and it works like a charm.
Made it even easier that you put the //how much damage the zombie will do
;] I woulda been stuck on that for hours.
Thanks again xD
One thing left before I start mapping ^^
Re: Weapons, Weapons, Weapons. -
Retardedwolf - 13.11.2010
Just saying, Theres a more efficient way of making this.
Re: Weapons, Weapons, Weapons. -
BJaxx - 13.11.2010
o_O well for the most part, I got the scoreboard to show
SURVIVORS
ZOMBIES
But no scores.. >_> Might fix that later, i dunno.
It's all compiling right, I just can't test it since I
can't host for some odd reason. :\