#2

Quote:
Originally Posted by Larsey123IsMe
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How to make this so only ARMY can pick up the pickup's?... Right now can only the admins pick the pickup's

pawn Код:
#include <a_samp>

#define FILTERSCRIPT

#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_CRIMSON 0xDC143CAA

#pragma tabsize 0

//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
//Checkpoints
new EnterHouse, ExitHouse;


public OnFilterScriptInit()
{
    print("\n-----------------------------------------");
    print(" ARMY Pickup's By Larsey123");
    print("-------------------------------------------\n");

    //Pickup
    HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
    ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
    MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
    GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
    //Checkpoints
    EnterHouse = CreatePickup(1273, 23, 966.84710693359,2133.0017089844,10.8203125);
    ExitHouse = CreatePickup(1273, 23, 965.08758544922,-53.164505004883,1001.1245727539);

    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    if( pickupid == HealthPickup){
        if(IsPlayerAdmin(playerid)==1){
      SetPlayerHealth(playerid, 100);
      SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
        }
        else return SendClientMessage(playerid,COLOR_CRIMSON,"Health for admin, ONLY!");
    }
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    if( pickupid == ArmourPickup){
        if(IsPlayerAdmin(playerid)==1){
      SetPlayerArmour(playerid, 100);
      SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
        }
        else return SendClientMessage(playerid,COLOR_CRIMSON,"Armour for admin, ONLY!");
    }
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    if( pickupid == MinigunPickup){
        if(IsPlayerAdmin(playerid)==1){
      GivePlayerWeapon(playerid, 38, 99999);
      SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
        }
        else return SendClientMessage(playerid,COLOR_CRIMSON,"Minigun for admin, ONLY!");
    }
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    if( pickupid == GrenadePickup){
        if(IsPlayerAdmin(playerid)==1){
      GivePlayerWeapon(playerid, 16, 99999);
      SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
        }
        else return SendClientMessage(playerid,COLOR_CRIMSON,"Greande for admin, ONLY!");
    }
//EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    if( pickupid == EnterHouse){
        if(IsPlayerAdmin(playerid)==1){
            SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572);
            SetPlayerInterior(playerid,  3 );
            SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!");
        }
        else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!");
    }
//ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   if( pickupid == ExitHouse){
        SetPlayerPos(playerid,969.80432128906,2133.1311035156,10.8203);
        SetPlayerInterior(playerid,  0 );
        SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!");
    }
    return 0;
}
you have to make teams first, then use
if(gTeam[playerid] == TEAM_ARMY)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup){
if(IsPlayerAdmin(playerid)==1){
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Health for admin, ONLY!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup){
if(IsPlayerAdmin(playerid)==1){
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Armour for admin, ONLY!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup){
if(IsPlayerAdmin(playerid)==1){
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Minigun for admin, ONLY!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup){
if(IsPlayerAdmin(playerid)==1){
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Greande for admin, ONLY!");
}
//EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == EnterHouse){
if(IsPlayerAdmin(playerid)==1){
SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572);
SetPlayerInterior(playerid, 3 );
SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!");
}
//ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ExitHouse){
SetPlayerPos(playerid,969.80432128906,2133.1311035 156,10.8203);
SetPlayerInterior(playerid, 0 );
SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!");
}
}
Reply


Messages In This Thread
ARMY - by Larsey123IsMe - 08.11.2010, 12:46
Re: ARMY - by DaneAMattie - 08.11.2010, 12:52
Re: ARMY - by Larsey123IsMe - 08.11.2010, 13:01
Re: ARMY - by DaneAMattie - 08.11.2010, 13:09
Re: ARMY - by Larsey123IsMe - 08.11.2010, 13:44
Re: ARMY - by ColdXX - 08.11.2010, 13:49
Re: ARMY - by Larsey123IsMe - 08.11.2010, 13:56
Re: ARMY - by ColdXX - 08.11.2010, 14:25
Re: ARMY - by Larsey123IsMe - 08.11.2010, 14:31
Re: ARMY - by ColdXX - 08.11.2010, 14:43

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