#include <a_samp>
#define FILTERSCRIPT
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_CRIMSON 0xDC143CAA
#pragma tabsize 0
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
//Checkpoints
new EnterHouse, ExitHouse;
public OnFilterScriptInit()
{
print("\n-----------------------------------------");
print(" ARMY Pickup's By Larsey123");
print("-------------------------------------------\n");
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
//Checkpoints
EnterHouse = CreatePickup(1273, 23, 966.84710693359,2133.0017089844,10.8203125);
ExitHouse = CreatePickup(1273, 23, 965.08758544922,-53.164505004883,1001.1245727539);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup){
if(IsPlayerAdmin(playerid)==1){
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Health for admin, ONLY!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup){
if(IsPlayerAdmin(playerid)==1){
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Armour for admin, ONLY!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup){
if(IsPlayerAdmin(playerid)==1){
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Minigun for admin, ONLY!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup){
if(IsPlayerAdmin(playerid)==1){
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Greande for admin, ONLY!");
}
//EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == EnterHouse){
if(IsPlayerAdmin(playerid)==1){
SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572);
SetPlayerInterior(playerid, 3 );
SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!");
}
//ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ExitHouse){
SetPlayerPos(playerid,969.80432128906,2133.1311035156,10.8203);
SetPlayerInterior(playerid, 0 );
SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!");
}
return 0;
}
How to make this so only ARMY can pick up the pickup's?... Right now can only the admins pick the pickup's
pawn Код:
|
you have to make teams first, then use
if(gTeam[playerid] == TEAM_ARMY) { //Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ if( pickupid == HealthPickup){ if(IsPlayerAdmin(playerid)==1){ SetPlayerHealth(playerid, 100); SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!"); } else return SendClientMessage(playerid,COLOR_CRIMSON,"Health for admin, ONLY!"); } //Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ if( pickupid == ArmourPickup){ if(IsPlayerAdmin(playerid)==1){ SetPlayerArmour(playerid, 100); SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!"); } else return SendClientMessage(playerid,COLOR_CRIMSON,"Armour for admin, ONLY!"); } //Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ if( pickupid == MinigunPickup){ if(IsPlayerAdmin(playerid)==1){ GivePlayerWeapon(playerid, 38, 99999); SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!"); } else return SendClientMessage(playerid,COLOR_CRIMSON,"Minigun for admin, ONLY!"); } //Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ if( pickupid == GrenadePickup){ if(IsPlayerAdmin(playerid)==1){ GivePlayerWeapon(playerid, 16, 99999); SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!"); } else return SendClientMessage(playerid,COLOR_CRIMSON,"Greande for admin, ONLY!"); } //EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ if( pickupid == EnterHouse){ if(IsPlayerAdmin(playerid)==1){ SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572); SetPlayerInterior(playerid, 3 ); SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!"); } else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!"); } //ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ if( pickupid == ExitHouse){ SetPlayerPos(playerid,969.80432128906,2133.1311035 156,10.8203); SetPlayerInterior(playerid, 0 ); SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!"); } } |
Can you please make the script Without Errors? and please use: [PAWN] (/PAWN]? change the ( to [
|
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CRIMSON 0xDC143CAA
#define TEAM_ARMY 1
#pragma tabsize 0
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
public OnFilterScriptInit()
{
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(gTeam[playerid] == TEAM_ARMY)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup){
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Health restore is just for ARMY!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup){
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Armour restore is just for ARMY!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup){
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Minigun is just for ARMY!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup){
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Grenade is just for ARMY!");
}
return 0;
}
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(31) : error 017: undefined symbol "gTeam"
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(31) : warning 215: expression has no effect
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(31) : error 001: expected token: ";", but found "]"
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(31) : error 029: invalid expression, assumed zero
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(31) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
static gTeam[MAX_PLAYERS];
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_TOMATO 0xFF4500AA
#define TEAM_ARMY 1
static gTeam[MAX_PLAYERS];
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
public OnFilterScriptInit()
{
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(gTeam[playerid] == TEAM_ARMY)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup){
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Health restore is just for ARMY!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup){
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Armour restore is just for ARMY!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup){
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Minigun is just for ARMY!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup){
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else return SendClientMessage(playerid,COLOR_TOMATO,"This Grenade is just for ARMY!");
}
return 0;
}
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(42) : warning 217: loose indentation
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(47) : warning 209: function "OnPlayerPickUpPickup" should return a value
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(49) : error 010: invalid function or declaration
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(53) : error 010: invalid function or declaration
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(56) : error 010: invalid function or declaration
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(60) : error 010: invalid function or declaration
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(62) : error 010: invalid function or declaration
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(26) : warning 204: symbol is assigned a value that is never used: "GrenadePickup"
C:\Users\Larsey123\Documents\SAMP Server\My server\filterscripts\ForARMY.pwn(25) : warning 204: symbol is assigned a value that is never used: "MinigunPickup"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_TOMATO 0xFF4500AA
#define TEAM_ARMY 1
static gTeam[MAX_PLAYERS];
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
public OnFilterScriptInit()
{
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(gTeam[playerid] == TEAM_ARMY)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup)
{
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else {
SendClientMessage(playerid,COLOR_TOMATO,"This Health restore is just for ARMY!");
}
//Armur~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup){
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else {
SendClientMessage(playerid,COLOR_TOMATO,"This Armour restore is just for ARMY!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup){
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else {
SendClientMessage(playerid,COLOR_TOMATO,"This Minigun is just for ARMY!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup){
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else {
SendClientMessage(playerid,COLOR_TOMATO,"This Grenade is just for ARMY!");
}
}
return 1;
}
Ur identation is bad!
U also missed some brackets! pawn Код:
|