03.11.2010, 21:27
Tnx alot, but can you just make this on your way:
pawn Код:
forward MovingTimer();
public MovingTimer()
{
new
Float:X,
Float:Y,
Float:Z;
foreach(Player, i)
{
if(Moving[i] == 0)
{
GetObjectPos(obj1 , X, Y, Z);
MoveObject(obj1 , X, Y, Z-7,5);
GetObjectPos(obj2, X, Y, Z);
MoveObject(obj2, X, Y, Z+7,5);
Moving[i] = 1;
}
else if(Moving[i] == 1)
{
GetObjectPos(obj1 , X, Y, Z);
MoveObject(obj1 , X, Y, Z+7,5);
GetObjectPos(obj2, X, Y, Z);
MoveObject(obj2, X, Y, Z-7,5);
Moving[i] = 0;
}
}
return true;
}

