Problem with objects :S -
[H]265 - 03.11.2010
I making INC file someting like "new pickup" problem is in this code
pawn Код:
stock CreateRing(Float:X,Float:Y,Float:Z)
{
obj1 = CreateObject(3438,X,Y,Z+6,0.00000000,90.00000000,300);
obj2 = CreateObject(3438,X,Y,Z-1,0.00000000,90.00000000,300);
return true;
}
And i have one timer in INC
pawn Код:
forward MovingTimer();
public MovingTimer()
{
new
Float:X,
Float:Y,
Float:Z;
foreach(Player, i)
{
if(Moving[i] == 0)
{
GetObjectPos(obj1 , X, Y, Z);
MoveObject(obj1 , X, Y, Z-7,5);
GetObjectPos(obj2, X, Y, Z);
MoveObject(obj2, X, Y, Z+7,5);
Moving[i] = 1;
}
else if(Moving[i] == 1)
{
GetObjectPos(obj1 , X, Y, Z);
MoveObject(obj1 , X, Y, Z+7,5);
GetObjectPos(obj2, X, Y, Z);
MoveObject(obj2, X, Y, Z-7,5);
Moving[i] = 0;
}
}
return true;
}
And the problem is, when i create ring >
pawn Код:
CreateRing(2121.5203,1923.7277,10.6719);
evrything works fine BUT if i create more then one ring then just one ring changeing them position from timer, that's because of object id mess up :-/ so can someone help me how to fix it
Re: Problem with objects :S -
KaleOtter - 03.11.2010
Well, you got obj1 and obj2.
If you make a new ring, your obj1 and obj2 ID will get changed to your new Ring, and your old ring will not moving anymore, if that was your problem.
Re: Problem with objects :S -
[H]265 - 03.11.2010
Yes yes yes, that is problem
can you help me to fix that bug?
Re: Problem with objects :S -
[H]265 - 03.11.2010
bump, srry
Re: Problem with objects :S -
Cameltoe - 03.11.2010
Quote:
Originally Posted by [H]265
bump, srry
|
This forum has an 12 hour spam rule. Dont bump your own thread if 12 hours hasn't past.
what you could do is make an array.
pawn Код:
#define MAX_RING_OBJECTS 50
new Objects[MAX_RING_OBJECTS];
stock CreateRing(Float:X,Float:Y,Float:Z)
{
new TempID;
for(new i; i < MAX_RING_OBJECTS; i++)
{
if(i == 0)
{
TempID = i;
}
}
Objects[TempID] = CreateObject(3438,X,Y,Z+6,0.00000000,90.00000000,300);
TempID++;
Objects[TempID] = CreateObject(3438,X,Y,Z-1,0.00000000,90.00000000,300);
return true;
}
Re: Problem with objects :S -
Hal - 03.11.2010
Quote:
Originally Posted by [H]265
bump, srry
|
Quote:
Originally Posted by [H]265
Yes yes yes, that is problem can you help me to fix that bug?
|
Dont bump in a 30 minute time period.
EDIT: Nevar mind.
Re: Problem with objects :S -
[H]265 - 03.11.2010
Tnx alot, but can you just make this on your way:
pawn Код:
forward MovingTimer();
public MovingTimer()
{
new
Float:X,
Float:Y,
Float:Z;
foreach(Player, i)
{
if(Moving[i] == 0)
{
GetObjectPos(obj1 , X, Y, Z);
MoveObject(obj1 , X, Y, Z-7,5);
GetObjectPos(obj2, X, Y, Z);
MoveObject(obj2, X, Y, Z+7,5);
Moving[i] = 1;
}
else if(Moving[i] == 1)
{
GetObjectPos(obj1 , X, Y, Z);
MoveObject(obj1 , X, Y, Z+7,5);
GetObjectPos(obj2, X, Y, Z);
MoveObject(obj2, X, Y, Z-7,5);
Moving[i] = 0;
}
}
return true;
}
Re: Problem with objects :S -
Cameltoe - 03.11.2010
I really don't have a clue about what you're trying to do here..
pawn Код:
forward MovingTimer();
public MovingTimer()
{
new
Float:X,
Float:Y,
Float:Z;
for(new i; i < MAX_RING_OBJECTS; i++)
{
if(Objects[i] != 0){
foreach(Player, a)
{
if(Moving[a] == 0)
{
GetObjectPos(Objects[i] , X, Y, Z);
MoveObject(Objects[i] , X, Y, Z-7,5);
i++;
GetObjectPos(Objects[i], X, Y, Z);
MoveObject(Objects[i], X, Y, Z+7,5);
Moving[a] = 1;
}
else if(Moving[a] == 1)
{
GetObjectPos(Objects[i] , X, Y, Z);
MoveObject(Objects[i] , X, Y, Z+7,5);
i++;
GetObjectPos(Objects[i], X, Y, Z);
MoveObject(Objects[i], X, Y, Z-7,5);
Moving[a] = 0;
}
}
}
}
return true;
}
Re: Problem with objects :S -
[H]265 - 03.11.2010
tnx again
Re: Problem with objects :S -
[H]265 - 04.11.2010
EDIT: Again the same problem :S
Re: Problem with objects :S -
gamer931215 - 04.11.2010
Edit: nevermind, i need glasses