29.10.2010, 17:34
Uite comanda /hu este de la mn din gm nu am probleme dar mi se pare aceasi
si /heal
Code:
if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new house = PlayerInfo[playerid][pPhousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /houseupgrade [item number]");
SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|");
SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000");
SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000");
SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500");
return 1;
}
new item = strval(tmp);
switch (item)
{
case 1:
{
if(SBizzInfo[6][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pLevel] < 5)
{
SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This");
return 1;
}
if(GetPlayerMoney(playerid) < 50000)
{
SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
return 1;
}
HouseInfo[house][hHel] = 1;
GivePlayerMoney(playerid,-50000);
SBizzInfo[6][sbTill] += 50000;//heal buisness
ExtortionSBiz(6, 50000);
SBizzInfo[6][sbProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal.");
}
case 2:
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't buy this, you are not a Cop !");
return 1;
}
if(SBizzInfo[6][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if (PlayerInfo[playerid][pLevel] < 7)
{
SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This");
return 1;
}
if(GetPlayerMoney(playerid) < 100000)
{
SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
return 1;
}
HouseInfo[house][hArm] = 1;
GivePlayerMoney(playerid,-100000);
SBizzInfo[6][sbTill] += 100000;//heal buisness
ExtortionSBiz(6, 100000);
SBizzInfo[6][sbProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal.");
}
case 3:
{
if(SBizzInfo[6][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if (PlayerInfo[playerid][pLevel] < 3)
{
SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 3 To Purchase This");
return 1;
}
if(GetPlayerMoney(playerid) < 500)
{
SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This");
return 1;
}
HouseInfo[house][hHealthx] = 1;
GivePlayerMoney(playerid,-500);
SBizzInfo[6][sbTill] += 500;
ExtortionSBiz(6, 500);
SBizzInfo[6][sbProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv.");
}
}
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house");
return 1;
}
}
return 1;
}
Code:
if(strcmp(cmd, "/heal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
new location = PlayerInfo[playerid][pLocal];
if(!strlen(tmp))
{
if(location != 255)
{
if(location < 99)
{
if(HouseInfo[location][hArm] == 1 && IsACop(playerid))
{
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TogglePlayerControllable(playerid, 0);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
else
{
format(string, sizeof(string), "This place does not have armour upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
if(HouseInfo[location][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else
{
format(string, sizeof(string), "This place does not have healing upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
return 1;
}
else if(location == 101)//Restaurant
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else if(location == 102 && IsACop(playerid))//Police Armoury
{
SetPlayerHealth(playerid,100.0);
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TogglePlayerControllable(playerid, 0);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
return 1;
}
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; }
if (giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new giveambu = GetPlayerVehicleID(giveplayerid);
new playambu = GetPlayerVehicleID(playerid);
if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model
{
if (IsAnAmbulance(playambu) && playambu == giveambu)
{
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
if(tempheal >= 100.0)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed.");
return 1;
}
format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,moneys);
GivePlayerMoney(giveplayerid,-moneys);
new hp = 0;
if(PlayerInfo[playerid][pPainPerk] > 0)
{
hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
SetPlayerHealth(giveplayerid, hp);
}
else
{
hp = 100;
SetPlayerHealth(giveplayerid, 100);
}
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);
SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
if(STDPlayer[giveplayerid] > 0)
{
STDPlayer[giveplayerid] = 0;
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !");
return 1;
}
}
}
else
{
format(string, sizeof(string), "That player is not connected.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}

