29.10.2010, 17:34
Uite comanda /hu este de la mn din gm nu am probleme dar mi se pare aceasi
si /heal
Code:
if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /houseupgrade [item number]"); SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|"); SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000"); SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000"); SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500"); return 1; } new item = strval(tmp); switch (item) { case 1: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 50000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHel] = 1; GivePlayerMoney(playerid,-50000); SBizzInfo[6][sbTill] += 50000;//heal buisness ExtortionSBiz(6, 50000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal."); } case 2: { if(!IsACop(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't buy this, you are not a Cop !"); return 1; } if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 7) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 100000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hArm] = 1; GivePlayerMoney(playerid,-100000); SBizzInfo[6][sbTill] += 100000;//heal buisness ExtortionSBiz(6, 100000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal."); } case 3: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 3 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHealthx] = 1; GivePlayerMoney(playerid,-500); SBizzInfo[6][sbTill] += 500; ExtortionSBiz(6, 500); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv."); } } OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }
Code:
if(strcmp(cmd, "/heal", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); GetPlayerName(playerid, sendername, sizeof(sendername)); new location = PlayerInfo[playerid][pLocal]; if(!strlen(tmp)) { if(location != 255) { if(location < 99) { if(HouseInfo[location][hArm] == 1 && IsACop(playerid)) { format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } else { format(string, sizeof(string), "This place does not have armour upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else { format(string, sizeof(string), "This place does not have healing upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } return 1; } else if(location == 101)//Restaurant { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else if(location == 102 && IsACop(playerid))//Police Armoury { SetPlayerHealth(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } } else { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } } giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; } if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!"); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new giveambu = GetPlayerVehicleID(giveplayerid); new playambu = GetPlayerVehicleID(playerid); if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model { if (IsAnAmbulance(playambu) && playambu == giveambu) { new Float:tempheal; GetPlayerHealth(giveplayerid,tempheal); if(tempheal >= 100.0) { SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed."); return 1; } format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,moneys); GivePlayerMoney(giveplayerid,-moneys); new hp = 0; if(PlayerInfo[playerid][pPainPerk] > 0) { hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100; SetPlayerHealth(giveplayerid, hp); } else { hp = 100; SetPlayerHealth(giveplayerid, 100); } PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys); SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string); if(STDPlayer[giveplayerid] > 0) { STDPlayer[giveplayerid] = 0; SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !"); return 1; } } } else { format(string, sizeof(string), "That player is not connected.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }