/exit
Originally Posted by freakzz
1. citeste regulamentul forum'ului inainte de a posta
( http://forum.sa-mp.com/index.php?topic=132507.0 ) 2. daca nimeni nu raspunde inseamna ca nimeni nu stie... crede'ma, daca stia cineva te ajuta 3. din cate stiu eu LARP nu are bug'uri.. decat daca nu ai sters tu ceva din el ![]() |
Salut
Uneori cand ma teleportez la lspd sau undeva mi se distrug textdrowrile Uneori ma scoate din joc Alta problema Cum scot culorile de pe minimap la playeri si din tab? |
if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Use: /houseupgrade [item number]"); SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|"); SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000"); SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000"); SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500"); return 1; } new item = strval(tmp); switch (item) { case 1: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 50000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHel] = 1; GivePlayerMoney(playerid,-50000); SBizzInfo[6][sbTill] += 50000;//heal buisness ExtortionSBiz(6, 50000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal."); } case 2: { if(!IsACop(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't buy this, You are not Cop !"); return 1; } if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 7) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 100000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hArm] = 1; GivePlayerMoney(playerid,-100000); SBizzInfo[6][sbTill] += 100000;//heal buisness ExtortionSBiz(6, 100000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal."); } case 3: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHealthx] = 1; GivePlayerMoney(playerid,-500); SBizzInfo[6][sbTill] += 500; ExtortionSBiz(6, 500); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv."); } } OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }
if(strcmp(cmd, "/tv", true) == 0 || strcmp(cmd, "/recon", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(WatchingTV[playerid] < 1) { GetPlayerPos(playerid, Unspec[playerid][Coords][0],Unspec[playerid][Coords][1],Unspec[playerid][Coords][2]); } } new hkey = PlayerInfo[playerid][pPhousekey]; new house = PlayerInfo[playerid][pLocal]; if(Spectate[playerid] == 255 && PlayerInfo[playerid][pLocal] != 255 || Spectate[playerid] == 255 && PlayerInfo[playerid][pAdmin] > 0) { GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; PlayerInfo[playerid][pLocal] = 255; gTeam[playerid] = 0; } tmp = strtok(cmdtext, idx); if(strcmp("off", tmp, true, strlen(tmp)) == 0) { if(WatchingTV[playerid] > 0) { WatchingTV[playerid] = 0; Spectate[playerid] = 253; GameTextForPlayer(playerid, "~w~ TV~n~~r~~h~ Off", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are not watching TV !"); return 1; } } if(PlayerInfo[playerid][pAdmin] < 1) { if(house == 255) { GameTextForPlayer(playerid, "~r~~h~There is no tv here", 5000, 1); return 1; } } if(PlayerInfo[playerid][pAdmin] > 1 || PlayerToPoint(12.0, playerid, HouseInfo[hkey][hExitx], HouseInfo[hkey][hExity],HouseInfo[hkey][hExitz])) { if(HouseInfo[hkey][hHealthx] != 1) { GameTextForPlayer(playerid, "~r~~h~This upgrade isn't installed", 5000, 1); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { Spectate[playerid] = giveplayerid; new Float:health; GetPlayerHealth(Spectate[playerid], health); GetPlayerName(Spectate[playerid], giveplayer, sizeof(giveplayer)); new cash = GetPlayerMoney(Spectate[playerid]); if (PlayerInfo[playerid][pAdmin] >= 1) { format(string, sizeof(string), "Recon: (%d) %s $%d H:%.0f",Spectate[playerid],giveplayer,cash,health); } else { format(string, sizeof(string), "UAV: (%d) %s",Spectate[playerid],giveplayer); } SendClientMessage(playerid, COLOR_GREEN, string); WatchingTV[playerid] = 1; } } else { SendClientMessage(playerid, COLOR_GREEN, "Target is not available."); } } else { SendClientMessage(playerid, COLOR_GREEN, " You are not in your House !"); return 1; } } return 1; }
if(strcmp(cmd, "/heal", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); //GetPlayerName(playerid, sendername, sizeof(sendername)); new location = PlayerInfo[playerid][pLocal]; if(!strlen(tmp)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if(HouseEntered[playerid] == i) { if(HouseInfo[location][hArm] == 1 && IsACop(playerid)) { format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } else { format(string, sizeof(string), "This place does not have armour upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else { format(string, sizeof(string), "This place does not have healing upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } return 1; } } if(location != 255) { if(location == 100 || location == 99)//Gun Shop { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerArmour(playerid, 50.0); } else if(location == 102 && IsACop(playerid))//Police Armoury { SetPlayerHealth(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; SetPlayerArmour(playerid, 100.0); } } else { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } } giveplayerid = ReturnUser(tmp); if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!"); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); //GetPlayerName(playerid, sendername, sizeof(sendername)); new giveambu = GetPlayerVehicleID(giveplayerid); new playambu = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//model { if ((IsAnAmbulance(playambu) && playambu == giveambu) || ProxDetectorS(3.0, playerid, giveplayerid)) { new Float:tempheal; GetPlayerHealth(giveplayerid,tempheal); if(tempheal >= 100.0) { SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed."); return 1; } format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys); GameTextForPlayer(playerid, string, 5000, 1); new hp = 0; if(PlayerInfo[playerid][pPainPerk] > 0) { //hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100; //SetPlayerHealth(giveplayerid, hp); } else { hp = 100; SetPlayerHealth(giveplayerid, 100); } PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to %d health",hp); SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string); /*if (dying[giveplayerid] == 1) { dying[giveplayerid] = 0; SendClientMessage(giveplayerid,COLOR_WHITE,"** you are not dying any more because of the Medic help !"); if(!IsPlayerInAnyVehicle(giveplayerid)) ApplyAnimation(giveplayerid,"PED","getup_front",4.1,0,1,1,0,1); TogglePlayerControllable(playerid, 1); hostimer[playerid] = SetTimerEx("EnterHospital",3000,0,"i",playerid); }*/ if(STDPlayer[giveplayerid] > 0) { STDPlayer[giveplayerid] = 0; SendClientMessage(giveplayerid, COLOR_WHITE, "* You are no longer infected with a STD anymore because of the Medics help!"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " You aren`t near person or person isn`t in Ambulance!"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command!"); return 1; } } } else { format(string, sizeof(string), " %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }
if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /houseupgrade [item number]"); SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|"); SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000"); SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000"); SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500"); return 1; } new item = strval(tmp); switch (item) { case 1: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 50000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHel] = 1; GivePlayerMoney(playerid,-50000); SBizzInfo[6][sbTill] += 50000;//heal buisness ExtortionSBiz(6, 50000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal."); } case 2: { if(!IsACop(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't buy this, you are not a Cop !"); return 1; } if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 7) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 100000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hArm] = 1; GivePlayerMoney(playerid,-100000); SBizzInfo[6][sbTill] += 100000;//heal buisness ExtortionSBiz(6, 100000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal."); } case 3: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 3 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHealthx] = 1; GivePlayerMoney(playerid,-500); SBizzInfo[6][sbTill] += 500; ExtortionSBiz(6, 500); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv."); } } OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }
if(strcmp(cmd, "/heal", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); GetPlayerName(playerid, sendername, sizeof(sendername)); new location = PlayerInfo[playerid][pLocal]; if(!strlen(tmp)) { if(location != 255) { if(location < 99) { if(HouseInfo[location][hArm] == 1 && IsACop(playerid)) { format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } else { format(string, sizeof(string), "This place does not have armour upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } if(HouseInfo[location][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else { format(string, sizeof(string), "This place does not have healing upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } return 1; } else if(location == 101)//Restaurant { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else if(location == 102 && IsACop(playerid))//Police Armoury { SetPlayerHealth(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } } else { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } } giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; } if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!"); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new giveambu = GetPlayerVehicleID(giveplayerid); new playambu = GetPlayerVehicleID(playerid); if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model { if (IsAnAmbulance(playambu) && playambu == giveambu) { new Float:tempheal; GetPlayerHealth(giveplayerid,tempheal); if(tempheal >= 100.0) { SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed."); return 1; } format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,moneys); GivePlayerMoney(giveplayerid,-moneys); new hp = 0; if(PlayerInfo[playerid][pPainPerk] > 0) { hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100; SetPlayerHealth(giveplayerid, hp); } else { hp = 100; SetPlayerHealth(giveplayerid, 100); } PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys); SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string); if(STDPlayer[giveplayerid] > 0) { STDPlayer[giveplayerid] = 0; SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !"); return 1; } } } else { format(string, sizeof(string), "That player is not connected.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }
Deci am un gm si daca is pd/fbi /ng... etc si imi dau respawn sau mor ma da la locul de spawn nici decum la locul factiunii + ca am incercat sa dau /save unde ma spawneaza sa caut in gm dar nu este , chiar nu stiu carei treaba
Ca vad ca afara se da TC aiurea ![]() |
if(IsAnInstructor(playerid))
mayor spawn
Salut
Uneori cand ma teleportez la lspd sau undeva mi se distrug textdrowrile Uneori ma scoate din joc Alta problema Cum scot culorile de pe minimap la playeri si din tab? |
public setplayertoteamcolor
a mers multumesc
acum am niste crashuri adica ma scoate din joc fara sa dea erori poate fi de la faptul ca il hostez pe Pc |