29.10.2010, 16:54
Deci cand dau /hu [nr ala ] 1-/heal ,.2*-/armour pt cop si 3- /tv
La /heal cand vreau sa cumpar zice ca nu am bani si eu am ful 99,999,999 si nu merge ce ar trebui sa fac?
la /tv . dau /tv [id] si zice recon si cv de genu cu bani . Nu se pune sa ma uit pe playeru ala adica nu vad ce face
va rog ajutatima
Multumesc Raman dator
[quete]
Daca mai e nevoie de ceva spuneti-mi va rog!!!
La /heal cand vreau sa cumpar zice ca nu am bani si eu am ful 99,999,999 si nu merge ce ar trebui sa fac?
la /tv . dau /tv [id] si zice recon si cv de genu cu bani . Nu se pune sa ma uit pe playeru ala adica nu vad ce face
va rog ajutatima
Multumesc Raman dator
Code:
if(strcmp(cmd, "/houseupgrade", true) == 0 || strcmp(cmd, "/hu", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Use: /houseupgrade [item number]"); SendClientMessage(playerid, COLOR_GRAD1, "|_______ Home Supplys _______|"); SendClientMessage(playerid, COLOR_GRAD2, "| 1: Health Upgrade $50000"); SendClientMessage(playerid, COLOR_GRAD3, "| 2: Armour Upgrade $100000"); SendClientMessage(playerid, COLOR_GRAD5, "| 3: TV $500"); return 1; } new item = strval(tmp); switch (item) { case 1: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 50000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHel] = 1; GivePlayerMoney(playerid,-50000); SBizzInfo[6][sbTill] += 50000;//heal buisness ExtortionSBiz(6, 50000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Heal Yourself At Home, Type /heal."); } case 2: { if(!IsACop(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't buy this, You are not Cop !"); return 1; } if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 7) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 7 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 100000) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hArm] = 1; GivePlayerMoney(playerid,-100000); SBizzInfo[6][sbTill] += 100000;//heal buisness ExtortionSBiz(6, 100000); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You Can Now Get Armour At Home, Type /heal."); } case 3: { if(SBizzInfo[6][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GRAD5, "You Must Be Level 5 To Purchase This"); return 1; } if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, COLOR_GRAD5, "You Don't Have The Cash To Purchase This"); return 1; } HouseInfo[house][hHealthx] = 1; GivePlayerMoney(playerid,-500); SBizzInfo[6][sbTill] += 500; ExtortionSBiz(6, 500); SBizzInfo[6][sbProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD5, "You can now use your TV set, type /tv."); } } OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You don't own a house"); return 1; } } return 1; }
Code:
if(strcmp(cmd, "/tv", true) == 0 || strcmp(cmd, "/recon", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(WatchingTV[playerid] < 1) { GetPlayerPos(playerid, Unspec[playerid][Coords][0],Unspec[playerid][Coords][1],Unspec[playerid][Coords][2]); } } new hkey = PlayerInfo[playerid][pPhousekey]; new house = PlayerInfo[playerid][pLocal]; if(Spectate[playerid] == 255 && PlayerInfo[playerid][pLocal] != 255 || Spectate[playerid] == 255 && PlayerInfo[playerid][pAdmin] > 0) { GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; PlayerInfo[playerid][pLocal] = 255; gTeam[playerid] = 0; } tmp = strtok(cmdtext, idx); if(strcmp("off", tmp, true, strlen(tmp)) == 0) { if(WatchingTV[playerid] > 0) { WatchingTV[playerid] = 0; Spectate[playerid] = 253; GameTextForPlayer(playerid, "~w~ TV~n~~r~~h~ Off", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are not watching TV !"); return 1; } } if(PlayerInfo[playerid][pAdmin] < 1) { if(house == 255) { GameTextForPlayer(playerid, "~r~~h~There is no tv here", 5000, 1); return 1; } } if(PlayerInfo[playerid][pAdmin] > 1 || PlayerToPoint(12.0, playerid, HouseInfo[hkey][hExitx], HouseInfo[hkey][hExity],HouseInfo[hkey][hExitz])) { if(HouseInfo[hkey][hHealthx] != 1) { GameTextForPlayer(playerid, "~r~~h~This upgrade isn't installed", 5000, 1); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { Spectate[playerid] = giveplayerid; new Float:health; GetPlayerHealth(Spectate[playerid], health); GetPlayerName(Spectate[playerid], giveplayer, sizeof(giveplayer)); new cash = GetPlayerMoney(Spectate[playerid]); if (PlayerInfo[playerid][pAdmin] >= 1) { format(string, sizeof(string), "Recon: (%d) %s $%d H:%.0f",Spectate[playerid],giveplayer,cash,health); } else { format(string, sizeof(string), "UAV: (%d) %s",Spectate[playerid],giveplayer); } SendClientMessage(playerid, COLOR_GREEN, string); WatchingTV[playerid] = 1; } } else { SendClientMessage(playerid, COLOR_GREEN, "Target is not available."); } } else { SendClientMessage(playerid, COLOR_GREEN, " You are not in your House !"); return 1; } } return 1; }
Code:
if(strcmp(cmd, "/heal", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); //GetPlayerName(playerid, sendername, sizeof(sendername)); new location = PlayerInfo[playerid][pLocal]; if(!strlen(tmp)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if(HouseEntered[playerid] == i) { if(HouseInfo[location][hArm] == 1 && IsACop(playerid)) { format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; } else { format(string, sizeof(string), "This place does not have armour upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } } else { format(string, sizeof(string), "This place does not have healing upgrades."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } return 1; } } if(location != 255) { if(location == 100 || location == 99)//Gun Shop { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if ( tempheal < 100.0) { SetPlayerHealth(playerid,100.0); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to 100 health."); SendClientMessage(playerid, TEAM_GREEN_COLOR,string); } else { SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100."); } format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerArmour(playerid, 50.0); } else if(location == 102 && IsACop(playerid))//Police Armoury { SetPlayerHealth(playerid,100.0); format(string, sizeof(string), "* %s puts on body armour.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); TogglePlayerControllable(playerid, 0); GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]); Unspec[playerid][sPint] = PlayerInfo[playerid][pInt]; Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal]; SetPlayerPos(playerid,1527.5,-12.1,1002.0); PlayerInfo[playerid][pLocal] = 255; SetPlayerInterior(playerid,99); Spectate[playerid] = 257; SetPlayerArmour(playerid, 100.0); } } else { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]"); return 1; } } giveplayerid = ReturnUser(tmp); if (giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!"); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); //GetPlayerName(playerid, sendername, sizeof(sendername)); new giveambu = GetPlayerVehicleID(giveplayerid); new playambu = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//model { if ((IsAnAmbulance(playambu) && playambu == giveambu) || ProxDetectorS(3.0, playerid, giveplayerid)) { new Float:tempheal; GetPlayerHealth(giveplayerid,tempheal); if(tempheal >= 100.0) { SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed."); return 1; } format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys); GameTextForPlayer(playerid, string, 5000, 1); new hp = 0; if(PlayerInfo[playerid][pPainPerk] > 0) { //hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100; //SetPlayerHealth(giveplayerid, hp); } else { hp = 100; SetPlayerHealth(giveplayerid, 100); } PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0); format(string, sizeof(string), "You have been healed to %d health",hp); SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string); /*if (dying[giveplayerid] == 1) { dying[giveplayerid] = 0; SendClientMessage(giveplayerid,COLOR_WHITE,"** you are not dying any more because of the Medic help !"); if(!IsPlayerInAnyVehicle(giveplayerid)) ApplyAnimation(giveplayerid,"PED","getup_front",4.1,0,1,1,0,1); TogglePlayerControllable(playerid, 1); hostimer[playerid] = SetTimerEx("EnterHospital",3000,0,"i",playerid); }*/ if(STDPlayer[giveplayerid] > 0) { STDPlayer[giveplayerid] = 0; SendClientMessage(giveplayerid, COLOR_WHITE, "* You are no longer infected with a STD anymore because of the Medics help!"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " You aren`t near person or person isn`t in Ambulance!"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command!"); return 1; } } } else { format(string, sizeof(string), " %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }