25.10.2010, 16:07
I am sorry, i was wrong;
fixed and tested :
now gives result as float.
enjoy
fixed and tested :
pawn Код:
new Float: SpawnX, Float: SpawnY, Float: SpawnZ, Float: SpawnA, Float:Thing[4], SpawnI, SpawnW;
Thing[0] = GetPVarFloat(oid, "SpawnX");
Thing[1] = GetPVarFloat(oid, "SpawnY");
Thing[2] = GetPVarFloat(oid, "SpawnZ");
Thing[3] = GetPVarFloat(oid, "SpawnA");
SpawnI = GetPVarInt(oid, "SpawnI" );
SpawnW = GetPVarInt(oid, "SpawnW" );
printf("PLAYERLOAD2 // SpawnX: %f SpawnY: %f SpawnZ: %f SpawnA: %f SpawnI: %d SpawnW: %d", Thing[0], Thing[1], Thing[2], Thing[3], SpawnI, SpawnW);
enjoy