GetPVarFloat, SetPVarFloat problems -
Maeglin - 25.10.2010
Hi there ! I'm using PVars because i think it's very practical.
I'm using this code:
pawn Код:
yazi = "SpawnX";
SetPVarFloat ( oid, yazi, PlayerBilgiFloat ( username, yazi, deger3 ) );
yazi = "SpawnY";
SetPVarFloat ( oid, yazi, PlayerBilgiFloat ( username, yazi, deger3 ) );
yazi = "SpawnZ";
SetPVarFloat ( oid, yazi, PlayerBilgiFloat ( username, yazi, deger3 ) );
yazi = "SpawnA";
SetPVarFloat ( oid, yazi, PlayerBilgiFloat ( username, yazi, deger3 ) );
yazi = "SpawnI";
SetPVarInt ( oid, yazi, PlayerBilgiInt ( username, yazi, deger2 ) );
yazi = "SpawnW";
SetPVarInt ( oid, yazi, PlayerBilgiInt ( username, yazi, deger2 ) );
but somethings are going to wrong.
When I use it:
pawn Код:
new Float: SpawnX, Float: SpawnY, Float: SpawnZ, Float: SpawnA, SpawnI, SpawnW;
SpawnX = GetPVarFloat ( oid, "SpawnX" );
SpawnY = GetPVarFloat ( oid, "SpawnY" );
SpawnZ = GetPVarFloat ( oid, "SpawnZ" );
SpawnA = GetPVarFloat ( oid, "SpawnA" );
SpawnI = GetPVarInt ( oid, "SpawnI" );
SpawnW = GetPVarInt ( oid, "SpawnW" );
printf("PLAYERLOAD2 // SpawnX: %f SpawnY: %f SpawnZ: %f SpawnA: %f SpawnI: %d SpawnW: %d",
SpawnX,
SpawnY,
SpawnZ,
SpawnA,
SpawnI,
SpawnW);
This code's output is:
Код:
[18:35:04] PLAYERLOAD2 // SpawnX: 1142845824.000000 SpawnY: -1005641920.000000 SpawnZ: 1099083776.000000 SpawnA: 1132987392.000000 SpawnI: 0 SpawnW: 0
But It must be:
Код:
[18:35:04] PLAYERLOAD2 // SpawnX: 633.776000 SpawnY: -572.489013 SpawnZ: 16.335899 SpawnA: 272.032989 SpawnI: 0 SpawnW: 0
If I use it:
pawn Код:
printf("PLAYERLOAD // SpawnX: %f SpawnY: %f SpawnZ: %f SpawnA: %f SpawnI: %d SpawnW: %d",
PlayerBilgiFloat ( username, "SpawnX", deger3 ),
PlayerBilgiFloat ( username, "SpawnY", deger3 ),
PlayerBilgiFloat ( username, "SpawnZ", deger3 ),
PlayerBilgiFloat ( username, "SpawnA", deger3 ),
PlayerBilgiInt ( username, "SpawnI", deger2 ),
PlayerBilgiInt ( username, "SpawnW", deger2 ));
This code's output is:
Код:
[18:35:04] PLAYERLOAD // SpawnX: 633.776000 SpawnY: -572.489013 SpawnZ: 16.335899 SpawnA: 272.032989 SpawnI: 0 SpawnW: 0
so true..
What's problem ?
Re: GetPVarFloat, SetPVarFloat problems -
pater - 25.10.2010
here, try this:
pawn Код:
SpawnX = floatstr(GetPVarFloat ( oid, "SpawnX" ));
SpawnY = floatstr(GetPVarFloat ( oid, "SpawnY" ));
SpawnZ = floatstr(GetPVarFloat ( oid, "SpawnZ" ));
SpawnA = floatstr(GetPVarFloat ( oid, "SpawnA" ));
SpawnI = GetPVarInt ( oid, "SpawnI" );
SpawnW = GetPVarInt ( oid, "SpawnW" );
pater
Re: GetPVarFloat, SetPVarFloat problems -
Maeglin - 25.10.2010
(437) : error 035: argument type mismatch (argument 1)
(43
: error 035: argument type mismatch (argument 1)
(439) : error 035: argument type mismatch (argument 1)
(440) : error 035: argument type mismatch (argument 1)
Re: GetPVarFloat, SetPVarFloat problems -
Maeglin - 25.10.2010
Anyone ?
Re: GetPVarFloat, SetPVarFloat problems -
pater - 25.10.2010
I am sorry, i was wrong;
fixed and tested :
pawn Код:
new Float: SpawnX, Float: SpawnY, Float: SpawnZ, Float: SpawnA, Float:Thing[4], SpawnI, SpawnW;
Thing[0] = GetPVarFloat(oid, "SpawnX");
Thing[1] = GetPVarFloat(oid, "SpawnY");
Thing[2] = GetPVarFloat(oid, "SpawnZ");
Thing[3] = GetPVarFloat(oid, "SpawnA");
SpawnI = GetPVarInt(oid, "SpawnI" );
SpawnW = GetPVarInt(oid, "SpawnW" );
printf("PLAYERLOAD2 // SpawnX: %f SpawnY: %f SpawnZ: %f SpawnA: %f SpawnI: %d SpawnW: %d", Thing[0], Thing[1], Thing[2], Thing[3], SpawnI, SpawnW);
now gives result as float.
enjoy
Re: GetPVarFloat, SetPVarFloat problems -
Maeglin - 25.10.2010
They are same.. You are using Float:Thing[], I'm using Float:Spawn.
Re: GetPVarFloat, SetPVarFloat problems -
pater - 25.10.2010
no you use Float:SpawnX twice, for two different things
Re: GetPVarFloat, SetPVarFloat problems -
Maeglin - 25.10.2010
Twice ? In where ?
Re: GetPVarFloat, SetPVarFloat problems -
pater - 25.10.2010
pawn Код:
GetPVarFloat(oid, "SpawnX");
here you get the PVarFloat from SpawnX
and here:
pawn Код:
SpawnX = GetPVarFloat ( oid, "SpawnX" );
you name the PVarFloat of SpawnX again SpawnX:
Re: GetPVarFloat, SetPVarFloat problems -
Maeglin - 25.10.2010
pawn Код:
new Float: Spawn[4], SpawnI, SpawnW;
Spawn[0] = GetPVarFloat ( oid, "SpawnX" );
Spawn[1] = GetPVarFloat ( oid, "SpawnY" );
Spawn[2] = GetPVarFloat ( oid, "SpawnZ" );
Spawn[3] = GetPVarFloat ( oid, "SpawnA" );
SpawnI = GetPVarInt ( oid, "SpawnI" );
SpawnW = GetPVarInt ( oid, "SpawnW" );
printf("PLAYERLOAD2 // SpawnX: %f SpawnY: %f SpawnZ: %f SpawnA: %f SpawnI: %d SpawnW: %d",
Spawn[0],
Spawn[1],
Spawn[2],
Spawn[3],
SpawnI,
SpawnW);
I'm taking error still..
The problem isn't variable names..