18.10.2010, 16:01
The same as before, oh and though, I prefer strtok, if you could find a solution it'd be SUPERB, though, i looked at the /makeleader command and think theres solution which I cant find, heres the /makeleader -
pawn Код:
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "KASUTUS: /makeleader [mдngijaID/OsaNimest] [Number(1-10)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 16 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 16!"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 4)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
/*if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SendClientMessage(playerid, COLOR_GREY, " That player is in a Faction / Family !");
return 1;
}*/
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = level;
PlayerInfo[para1][pRank] = 10;
format(string, sizeof(string), " Sa oled nььd fraktsiooni liider %s poolt", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " You have given %s control to run Faction Number %d.", giveplayer,level);
SendClientMessage(playerid, COLOR_WHITE, string);
if(level == 0) { PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; }
else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 286; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 115; } //F13
else if(level == 6) { PlayerInfo[para1][pChar] = 124; } //La Eme
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 20; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 14) { PlayerInfo[para1][pChar] = 294; } //Yamaguchi
else if(level == 15) { PlayerInfo[para1][pChar] = 100; } //Bikers
else if(level == 16) { PlayerInfo[para1][pChar] = 296; } //MOB
if(level == 0)
{
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
}
else if(level == 1 || level == 2 || level == 3)
{
gTeam[para1] = 2;
PlayerInfo[para1][pTeam] = 2;
SendClientMessage(para1,COLOR_WHITE,"[INFO]: Type /factionhelp to learn how to build your faction.");
}
else if(level == 4)
{
gTeam[para1] = 1;
PlayerInfo[para1][pTeam] = 1;
SendClientMessage(para1,COLOR_WHITE,"[INFO]: Type /factionhelp to learn how to build your faction.");
}
else
{
gTeam[para1] = 15;
PlayerInfo[para1][pTeam] = 15;
SendClientMessage(para1,COLOR_WHITE,"[INFO]: Type /factionhelp to learn how to build your faction.");
}
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
if(level == 0)
{
PlayerInfo[para1][pRank] = 0;
}
else
{
PlayerInfo[para1][pRank] = 10;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Sul pole хigusi selle kдskluse kasutamiseks!");
}
}
return 1;
}