[Include] Insanity Pickups Control
#6

pawn Code:
C_CreatePickup(model,type,Float:X,Float:Y,Float:Z,interiorid,virtualworld);//Criar um pickup que possa ser usado pelas funзхes desse include
C_DestroyPickup(pickupid);//Уbvio
C_SetPickupPos(pickupid,Float:X,Float:Y,Float:Z,interiorid,virtualworld);//Muda a posiзгo do pickup
GoToPickup(playerid,pickupid);//Vai ao pickup mesmo se estiver em interior ou virtualworld diferente
GetPlayerLastPickup(playerid);//Obtem o id do ъltimo pickup pego pelo jogador
GetPlayerPickupedAmount(playerid);//Obtem quantas vezes o jogador pegou pickups
GetPlayerPickupedList(playerid); //Retorna em string todos pickups pegos pelo jogador
IsPlayerInRangeOfPickup(playerid,pickupid,Float:range); //Verifica se o jogador estб proximo ao pickup, a melhor funзгo e eu esqueci de colocar.
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Messages In This Thread
Insanity Pickups Control - by CyNiC - 06.10.2010, 15:19
Respuesta: Insanity Pickups Control - by BiieL - 06.10.2010, 20:55
Re: Insanity Pickups Control - by zSuYaNw - 06.10.2010, 22:49
Re: Insanity Pickups Control - by ipsBruno - 06.10.2010, 23:34
Re: Insanity Pickups Control - by HigorOliver - 06.10.2010, 23:57
Re: Insanity Pickups Control - by CyNiC - 07.10.2010, 12:02

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