[Include] Insanity Pickups Control - Printable Version
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+----- Thread: [Include] Insanity Pickups Control (
/showthread.php?tid=181613)
Insanity Pickups Control -
CyNiC - 06.10.2010
• Insanity Pickups Control •
- Descriзгo
Esse include tenta te dar um maior controle sobre os pickups de seu servidor.
- Autor
Allan Jader (CyNiC)
- Nota
Vocк pode alterar ou divulgar esse include o quanto quiser, porйm mantenha os crйtidos.
- Funзхes
pawn Code:
C_CreatePickup(model,type,Float:X,Float:Y,Float:Z,interiorid,virtualworld);
C_DestroyPickup(pickupid);
C_SetPickupPos(pickupid,Float:X,Float:Y,Float:Z,interiorid,virtualworld);
GoToPickup(playerid,pickupid);
GetPlayerLastPickup(playerid);
GetPlayerPickupedAmount(playerid);
GetPlayerPickupedList(playerid);
- Importante:
Adcione essa funзгo no callback OnPlayerPickUpPickup:
pawn Code:
Cy_OnPlayerPickUpPickup(playerid,pickupid);
- Download
4Shared
Respuesta: Insanity Pickups Control -
BiieL - 06.10.2010
Seria um streamer
Parece bom
Re: Insanity Pickups Control -
zSuYaNw - 06.10.2010
vocк devia explicar para que serve cada funзгo nйййййh
Re: Insanity Pickups Control -
ipsBruno - 06.10.2010
Muito Bom CINICO,rs
Garfield se nгo entendeu as funзхes /semata
Re: Insanity Pickups Control -
HigorOliver - 06.10.2010
Quote:
Originally Posted by [FeK]DraKiNs
Muito Bom CINICO,rs
Garfield se nгo entendeu as funзхes /semata
|
Euri Velho SE mata rsrs zueraa tipo usa
SetPlayerHealth(playerid,0);
Re: Insanity Pickups Control -
CyNiC - 07.10.2010
pawn Code:
C_CreatePickup(model,type,Float:X,Float:Y,Float:Z,interiorid,virtualworld);//Criar um pickup que possa ser usado pelas funзхes desse include
C_DestroyPickup(pickupid);//Уbvio
C_SetPickupPos(pickupid,Float:X,Float:Y,Float:Z,interiorid,virtualworld);//Muda a posiзгo do pickup
GoToPickup(playerid,pickupid);//Vai ao pickup mesmo se estiver em interior ou virtualworld diferente
GetPlayerLastPickup(playerid);//Obtem o id do ъltimo pickup pego pelo jogador
GetPlayerPickupedAmount(playerid);//Obtem quantas vezes o jogador pegou pickups
GetPlayerPickupedList(playerid); //Retorna em string todos pickups pegos pelo jogador
IsPlayerInRangeOfPickup(playerid,pickupid,Float:range); //Verifica se o jogador estб proximo ao pickup, a melhor funзгo e eu esqueci de colocar.