[AJUDA] TextDraw Animado
#7

bota um timer que a cada certo tempo ele seta a cor ...

EDIT:
pawn Code:
SetTimer("MudarCor", 1000, true);//OnGameModeInit

//Fora de publics \/

new CORES = [39][]
{
    0xC715FFFF,
    0x20B2AAFF,
    0x33FF33AA,
    0x6495EDFF,
    0xf0e68cFF,
    0x778899FF,
    0xFF1493FF,
    0xF4A460FF,
    0xEE82EEFF,
    0xFFD720FF,
    0x8b4513FF,
    0x4949A0FF,
    0x148b8bFF,
    0x14ff7fFF,
    0x556b2fFF,
    0x0FD9FAFF,
    0x10DC29FF,
    0x534081FF,
    0x0495CDFF,
    0xEF6CE8FF,
    0xBD34DAFF,
    0x247C1BFF,
    0x0C8E5DFF,
    0x635B03FF,
    0xCB7ED3FF,
    0x65ADEBFF,
    0x5C1ACCFF,
    0xF2F853FF,
    0x11F891FF,
    0x7B39AAFF,
    0x53EB10FF,
    0x54137DFF,
    0x275222FF,
    0xF09F5BFF,
    0x3D0A4FFF,
    0x22F767FF,
    0xD63034FF,
    0x9A6980FF,
    0xDFB935FF,
    0x3793FAFF

};

forward MudarCor();
public MudarCor()
{
    new rand = random(sizeof(CORES));
    TextDrawColor(sDataGM[Fundo], CORES[rand][0]);
    return 1;
}
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Messages In This Thread
[AJUDA] TextDraw Animado - by [RTK]WolF_ - 23.09.2010, 18:50
Re: [AJUDA] TextDraw Animado - by [RTK]WolF_ - 24.09.2010, 11:06
Re: [AJUDA] TextDraw Animado - by egonzks - 24.09.2010, 13:18
Re: [AJUDA] TextDraw Animado - by pedro xD~ - 24.09.2010, 14:11
Re: [AJUDA] TextDraw Animado - by [RTK]WolF_ - 24.09.2010, 18:29
Re: [AJUDA] TextDraw Animado - by [RTK]WolF_ - 28.09.2010, 18:10
Respuesta: [AJUDA] TextDraw Animado - by BiieL - 28.09.2010, 18:16

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