KeyStateChange
#2

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(IsPlayerInAnyVehicle(playerid)== 1)
    {
    if (PRESSED(KEY_SUBMISSION)) // Change KEY_SUBMISSION to your choice of PlayerKeys
    {
        new Float:x, Float:y, Float:z;
    GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
    SetVehicleVelocity(GetPlayerVehicleID(playerid) ,x ,y ,z+0.3);
    } // You puted > { instead of  > }
    if (PRESSED(KEY_CROUCH))
    {
        new vehicle;
        new Float:zangle;
        vehicle = GetPlayerVehicleID(playerid);
        GetVehicleZAngle(vehicle,zangle);
        SetVehicleZAngle(vehicle,zangle);
    }
    return 1;
   }
  }
 }
}
Reply


Messages In This Thread
KeyStateChange - by FireCat - 18.09.2010, 16:20
Re: KeyStateChange - by Matej_ - 18.09.2010, 16:24
Re: KeyStateChange - by FireCat - 18.09.2010, 16:27
Re: KeyStateChange - by Hiddos - 18.09.2010, 16:27
Re: KeyStateChange - by FireCat - 18.09.2010, 16:31
Re: KeyStateChange - by Matej_ - 18.09.2010, 16:33
Re: KeyStateChange - by FireCat - 18.09.2010, 16:34
Re: KeyStateChange - by Matej_ - 18.09.2010, 16:36
Re: KeyStateChange - by MadeMan - 18.09.2010, 16:37
Re: KeyStateChange - by FireCat - 18.09.2010, 16:40

Forum Jump:


Users browsing this thread: 1 Guest(s)