18.09.2010, 16:24
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid)== 1)
{
if (PRESSED(KEY_SUBMISSION)) // Change KEY_SUBMISSION to your choice of PlayerKeys
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
SetVehicleVelocity(GetPlayerVehicleID(playerid) ,x ,y ,z+0.3);
} // You puted > { instead of > }
if (PRESSED(KEY_CROUCH))
{
new vehicle;
new Float:zangle;
vehicle = GetPlayerVehicleID(playerid);
GetVehicleZAngle(vehicle,zangle);
SetVehicleZAngle(vehicle,zangle);
}
return 1;
}
}
}
}