13.09.2010, 12:33
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}
This is an example. Work the rest out yourself.
{
if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE)
{
if(GetPlayerWeapon(playerid) == // Weapon ID)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
SetPlayerHealth(i,-10);
return 1;
}
}
}
This is an example. Work the rest out yourself.