TextDraw problem
#3

Remember that you should initialize textdraw variables with INVALID_TEXT_DRAW.
That is, for example:

pawn Код:
new Text:MyTextdraw = Text:INVALID_TEXT_DRAW;
Otherwise, ID 0 will be assigned to it by default, and you could end up doing the wrong actions to the first created textdraw.
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Messages In This Thread
TextDraw problem - by mrcoolballs - 10.09.2010, 15:01
Re: TextDraw problem - by Sascha - 10.09.2010, 15:42
Re: TextDraw problem - by Zamaroht - 10.09.2010, 16:37

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