10.09.2010, 16:37
Remember that you should initialize textdraw variables with INVALID_TEXT_DRAW.
That is, for example:
Otherwise, ID 0 will be assigned to it by default, and you could end up doing the wrong actions to the first created textdraw.
That is, for example:
pawn Код:
new Text:MyTextdraw = Text:INVALID_TEXT_DRAW;

