TextDraw problem - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: TextDraw problem (
/showthread.php?tid=175607)
TextDraw problem -
mrcoolballs - 10.09.2010
Has anyone else ever had the problem of text draws deleting the wrong ones, Im trying to make a countdown, in text draws, I have made it work properly except when i remove the countdown text draw the second text draw gets removed aswell, is there a way to stop this? and i have assigned both textdraws to different variables
Re: TextDraw problem -
Sascha - 10.09.2010
are you sure you used the right variables?...
I guess best is to post that part of the script here, so we can help maybe
Re: TextDraw problem -
Zamaroht - 10.09.2010
Remember that you should initialize textdraw variables with INVALID_TEXT_DRAW.
That is, for example:
pawn Код:
new Text:MyTextdraw = Text:INVALID_TEXT_DRAW;
Otherwise, ID 0 will be assigned to it by default, and you could end up doing the wrong actions to the first created textdraw.