31.08.2010, 01:08
if (GetPlayerWantedLevel(playerid) == 0)
{
GivePlayerMoney(killerid,10000);
SendClientMessage(killerid,COLOR_RED, "You killed an innocent person!, wanted level has been increased.");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
}
{
GivePlayerMoney(killerid,10000);
SendClientMessage(killerid,COLOR_RED, "You killed an innocent person!, wanted level has been increased.");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
}