Wanted level +1 on player kill?? (bugged) -
sheepondrugs - 31.08.2010
Hi People,
I have added a simple bit of script, When an innocent player gets killed, the killer gets a +1 wanted star.
The trouble is.. when I kill someone the
first time I dont get the reward money or a wanted star.
In order to get a wanted star or reward, I have to kill the person twice.
Is the code right? or could there be another script messing around with it?
Код:
public OnPlayerSpawn(playerid)
{
SetPlayerWantedLevel(playerid, 0); //reset wanted level
}
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if (GetPlayerWantedLevel(playerid) == 0)
{
SendClientMessage(killerid,COLOR_RED, "You killed an innocent person!, wanted level has been increased.");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
}
else if (GetPlayerWantedLevel(playerid) => 1)
{
GivePlayerMoney(killerid,10000);
SendClientMessage(killerid,COLOR_GREEN, "You killed a player with a level 1 wanted level");
SendClientMessage(killerid,COLOR_WHITE, "You get $10,000 reward");
}
}
thanks in advance!
Re: Wanted level +1 on player kill?? (bugged) -
AndriusZ* - 31.08.2010
if (GetPlayerWantedLevel(playerid) == 0)
{
GivePlayerMoney(killerid,10000);
SendClientMessage(killerid,COLOR_RED, "You killed an innocent person!, wanted level has been increased.");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
}
Re: Wanted level +1 on player kill?? (bugged) -
Nero_3D - 31.08.2010
The only problem I saw was that you wrote "=>" instead of ">="
Here again the same code just everything in OnPlayerDeath
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{ //jumping from cliff and so on
if (GetPlayerWantedLevel(playerid) == 0)
{
SendClientMessage(killerid, COLOR_RED, "You killed an innocent person!, wanted level has been increased.");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
} else {
SendClientMessage(killerid, COLOR_GREEN, "You killed a wanted player!, you get $10,000 reward.");
GivePlayerMoney(killerid, 10_000);
}
}
SetPlayerWantedLevel(playerid, 0);
}
And try to check for the messages, if none appeared try to debug the problem out
Re: Wanted level +1 on player kill?? (bugged) -
sheepondrugs - 31.08.2010
Quote:
Originally Posted by Nero_3D
The only problem I saw was that you wrote "=>" instead of ">="
Here again the same code just everything in OnPlayerDeath
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { //jumping from cliff and so on if (GetPlayerWantedLevel(playerid) == 0) { SendClientMessage(killerid, COLOR_RED, "You killed an innocent person!, wanted level has been increased."); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1); } else { SendClientMessage(killerid, COLOR_GREEN, "You killed a wanted player!, you get $10,000 reward."); GivePlayerMoney(killerid, 10_000); } } SetPlayerWantedLevel(playerid, 0); }
And try to check for the messages, if none appeared try to debug the problem out
|
Yeah Nothing shows at all the first time, but the second kill registers. I will defo try debug mode soon.
thanks for the advice!